Bryon_Soulweaver
First Post
All soldiers and spellcasters would get training in everything. Learn to understand what a wizard is casting; learn to kill others with effectivness (1d4 sneak attack kind of thing); learn to wield four different martial weapons and one exotic weapon if one isnt a warrior or fighter; everything. They would need to be preparred for anything. Commanders of armies would have to take a level or two in some spellcaster or psionic class for flexability and controlling soldiers.
There would be a spellcaster for every squad (five soldiers and one spellcaster or psion). At higher levels it wouldnt be worth it for them to have bodyguards, since they can wipe out an army of 1st-5th level soldiers, the army being 200-500 large, at a distance. [
Fire storm can work wonders!
]
Now, about calvery. Depending on the Kingdom and the kingdom alignment, I have different ideas. For a CE Kingdom, I would have the most powerful wizards/clerics/psions create horse, riding dog, large dragonfly abominations. LG Kingdoms would have horses, or good dragons if the great creatures let them, large riding animals, griffons, and other almost non-intelligent animals (I know animals are smart, sometimes, but in D&D, they're not). CN Kingdoms would care, they're madmen. Control a dragon, get a horse and breed it to a rasp, use hippogriffs as base creatures to creating abominations, whatever. But like I said, it would depend on the Kingdoms major alignment.
Cost? I'll figure that out later.
There would be a spellcaster for every squad (five soldiers and one spellcaster or psion). At higher levels it wouldnt be worth it for them to have bodyguards, since they can wipe out an army of 1st-5th level soldiers, the army being 200-500 large, at a distance. [
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Now, about calvery. Depending on the Kingdom and the kingdom alignment, I have different ideas. For a CE Kingdom, I would have the most powerful wizards/clerics/psions create horse, riding dog, large dragonfly abominations. LG Kingdoms would have horses, or good dragons if the great creatures let them, large riding animals, griffons, and other almost non-intelligent animals (I know animals are smart, sometimes, but in D&D, they're not). CN Kingdoms would care, they're madmen. Control a dragon, get a horse and breed it to a rasp, use hippogriffs as base creatures to creating abominations, whatever. But like I said, it would depend on the Kingdoms major alignment.
Cost? I'll figure that out later.
