Romnipotent
First Post
200000 Kobold Archers.... statistically deemed to kill almost anything
Storyteller01 said:Assume that a typical 1st level Warrior will cost about 1 sp a day to maintain (We can work on actual cost on another thread. I'm just using an abstract for now) . Increases in level increases the pay (2nd level = 2 sp, 3rd level = 4 sp, 4th level = 8 sp, etc).
Upgrading to fighter class adds 50% to the pay.
Upgrading to rogues/bards adds 75% to the pay
Upgrading to spellcasters doubles the pay.
Tests of skill and ability result in a payscale. check E23 for Caravan of Ein Arris (for gurps), players perform tasks/competitions which guides the pay scale; just finished this module, its a good way of determining ability (or luck).Kax Tuglebend said:thats a wee bit metagamey for me, how would the Pay Corps know that Buldriq the Invicible was a 10th level fighter and not a 5th level warrior? (dont anybody say Sense Motive!)
Kax Tuglebend said:thats a wee bit metagamey for me, how would the Pay Corps know that Buldriq the Invicible was a 10th level fighter and not a 5th level warrior? (dont anybody say Sense Motive!)
Storyteller01 said:I was reading the thread on war in D&D, and something came up: with magic involved, current combat models don't work! (go figure) So I ask you, the members of ENworld:
If you were a general, how would you build your army?
So, what would you do, and how much will it cost?
Tonguez said:1 Level 18 Druid
if I'm right a large air elemental in Tornado form (a 40 foot high cone) can pick up (and hammer for 2d6 damage) something like 50 - 80 medium sized creatures before spitting them out the top (where they then suffer falling damage)[/I]