if your DM gave you 200,000 in magicals-what would you buy?

Sir ThornCrest

First Post
Starting 12th level pc's. Wizards clerics are given an allowance of $200,000. Non magical making classes are allowed 150,000. The $ is the market price listed for items in the Dungeon Master Guide.

Our Wizard cant make his mind up (he's new to playing wizards) If you were a 12th Wizard what would you buy/make? My character is a Monk with Vow of Poverty-I didnt have this problem...

(edit-note: this is a undead hunter campaign and all pc's had to (DM demand) purchase magicals items to combat/find/defend against undead, so this did take up a large % of alloted coin...so no the wizard in our group actually an (Arcane Trickster 13th level) didnt have 200,000 to freely pick what he wanted a good 30 to 50 g was spent on vs. undead items)

Thorncest
 
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Wow that's a lotta loot. So EVERYONE in the party gets between $150k and $200k? Damn. Me personally, I would try and get everyone to buy a ring of hive-mind, but I've wanted to be in a party with those for years & years, so I am biased. They are $100k each IIRC
 

Sir ThornCrest said:
Starting 12th level pc's. Wizards clerics are given an allowance of $200,000. Non magical making classes are allowed 150,000. The $ is the market price listed for items in the Dungeon Master Guide.

Our Wizard cant make his mind up (he's new to playing wizards) If you were a 12th Wizard what would you buy/make? My character is a Monk with Vow of Poverty-I didnt have this problem...

Thorncest
A 12th-level wizard eh? It would depend upon the availability of Complete Arcane items, since there's a few items there that I like (Ring of Spell-Battle is very stylish but it does cost 67,600 gold, Ring of Arcane Might is a great deal for only 20,000, although the Orange Prism Ioun stone from DMG is only 30,000 and doesn't take an item slot).

After that, I really need to see the wizard's build and stats, as well as the party dynamic. That being said, as Monte Cook has mentioned, the d4 wizard hit dice is unplayable without a good Con bonus of some sort, so if the wizard doesn't have high Con yet, he'll need a Wondrous item of Constitution +6 for 36,000 gold. A Wondrous Item of Intelligence for 36,000 is another must-buy. Since he can cast Mage Armour that lasts for half the day, he won't need an item that lends an Armour bonus to AC, so he should probably pick up Amulet of Natural Armour and Ring of Protection +3 each for a total of 6 AC for 36,000 gold. A Cloak of Resistance +5 for 25,000 gold to keep him from failing his Fort save and dying is also a nice choice. If he buys all the things in this paragraph, that still leaves him the cash for his favourite metamagic rod (unless his favourite is Quicken, which goes over by just a tad, in which case, he could sell some of the other stuff off) and some wands to hold low-level spells that you either use frequently or really need when you need them but don't like to memorise (like Knock if you don't have a competent locksmith) [a side note: at this level, you really shouldn't buy scrolls of low-level spells over wands, as wands reward buying in bulk by charging almost half as much per charge, plus your friendly Use Magic Device guy or low-level-caster can use the wand more easily. If you really don't need that many charges on the wand, ask the DM if you can have a partially-charged wand to represent the usages of the character's storied past]. The wizard's build and party dynamic, however, might invalidate some of these choices (but not the Intelligence boosting item, and probably not the Con item either). If you post it, I can probably refine these suggestions into a cogent list (for instance: if nobody can cast Freedom of Movement, you may want a Ring of Freedom of Movement, if you have a druid who likes to hook you up with Barkskin, you don't need an Amulet of Natural Armour (although the 1 min/level on Shield of Faith means that the Ring of Protetion is useful despite a Cleric), etc).
 


If I had a 12th level cleric (or wizard) with this amount of GP I would immediately take 120,000 of it and use the craft wondrous feat to create a lich's phylactery.
 

How about starting from Tome of Understanding +5 (137,500gp) and Headband of Intellect +6 (36,000gp)? 173,500gp in total. Expensive, but now your wizard has +11 Int.
 

Shin Okada said:
How about starting from Tome of Understanding +5 (137,500gp) and Headband of Intellect +6 (36,000gp)? 173,500gp in total. Expensive, but now your wizard has +11 Int.
Hmmm...I would be tempted by that +5 from the Tome, but I think he really needs the protective items more to stay alive at this level (especially since 200,000 gold is being very generous over the baseline, so I would expect the DM to put deadlier encounters into the mix as a consequence)
 



Jdvn1 said:
Rings of Wizardry? That'd be near the top for me, at least.
Hmmm...the problem is those are expensive. If you break the gain down into spell points, the RoWI gives 4 SP for 20k, RoWII gives 12 SP for 40k, RoWIII gives 20 SP for 70k, and RoWIV gives 28 SP for 100k. The Circlet of Intellect might give as many as 31 SP for 36k, from higher level slots too, and raises DCs. I would probably look into a RoW after the circlet and defensive items, but perhaps before a Tome, and it looks like the RoWII is most cost-efficient, but the relative utility of 3rd-level spells would probably make the RoWIII edge it out as a better buy.
 

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