IG, I thought you knew this, but maybe I'd better spell it out for you -- I've never been just really crazy about Uulark in his present incarnation. I was trying to make him more palatable to me by changing his race, etc. But you've put the kaibosh on that idea. Are you going to allow me to adjust him at all to my preferences, or are you insistent that he stays the same, even though I'm quite unhappy with him? If your choice is the latter, then I'm afraid that I will have to give my continued participation in this game some serious thought.
As for healing surges...I seem to recall that a Beastmaster ranger can use his own surges to heal the beast too. I don't have the book in front of me though, so I may be wrong on that.
Under Beast Companions And Healing section, we have 'other healing' which says: when you are adjacent to your beast companion, you can spend a minor action and one of your healing surges to heal the beast companion as if it had spent a healing surge.
Hehe
Flying is cool, yar.
Just be careful...it's a lot less useful for melee guys than it is for ranged guys. Melee guys have to land to get their attacks in eventually.
Though having a means to reach pesky flying enemies is ALWAYS nice.

And a reason to incorporate pesky flying enemies into a game is nicer.![]()
I'd be worried about giving the DM ideas, but I seem to recall a decent number of flying opponents. There was a flying ant-dwarf in The Hive, that demon in the tunnels was a flyer, and that damnable pixie with the necromantic staff was both a flyer and invisible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.