[IK] The Corvis University Discreet Investigation and Retrieval Union (OOC)


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I've decided to change my starting race from Idrian to Thurian, although I am trying to keep the character concept in place.

I'll post it here when I'm done.
 

A friend loaned me Lock & Load. My char so far:

Code:
[B]Name:[/B]  Martashan
[B]Class:[/B] Priest
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Morrow (Ascendant Solovin)

[B]Str:[/B] 10 +0 (2)    [B]Level:[/B] 3        [B]XP:[/B] 3,000
[B]Dex:[/B] 14 +2 (6)    [B]BAB:[/B] +2         [B]HP:[/B] 20 (8+2d8+3)
[B]Con:[/B] 12 +1 (4)    [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (2)    [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10)   [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B] 12 +1 (4)    [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%


                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1   +0     +4
[B]Ref:[/B]                       1    +2   +0     +3
[B]Will:[/B]                      3    +3   +0     +6

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Mithral Chain Shirt         +4     6      0    6.25lb   1100gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Military Pistol             +4       2d6 P     19-20/x3    80'      6 lb      gp
- Bullets (40)                                                       8 lb   12gp


[B]Languages:[/B] Common, 

[B]Abilities:[/B] Turn Undead - 7 times/day

[B]Feats:[/B] Scribe Scroll, Combat Casting, Extra Turning

[B]Skill Points:[/B] -  20     [B]Max Ranks:[/B] 6
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Concentration             Con  4      +1         +5
Diplomacy                 Cha  4      +1         +5
Heal                      Wis  6      +3    +1   +10
Ride(cc)                  Dex  2      +2         +3
Spellcraft                Int  4      +1         +5

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp     .5lb
Cold Weather Outfit        8gp    2  lb
Rations (4 days)           2gp    2  lb
Waterskin                  1gp    1  lb
Winter Blanket            .5gp    1  lb
Potion of CLW (x4)       200gp    2  lb

[b]Spells:[/b] 
[i]0 level (4) [/i]- Light, Cure Minor Wounds, Create Water, Guidance
[i]1 level (3+1) [/i]- Command, Doom, Obscuring Mist, Sanctuary
[i]2 level (2+1) [/i]- Sound Burst, Summon Monster II

[B]Mount:[/b] Brash, Pony (30 lb), Feed (10 days, 100 lb)

[B]Total Weight:[/B] 29.75 lb               [B]Money:[/B] 349 GP 5 SP

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]           33lb   66lb  100lb 200lb

[B]Age:[/B] 18 years
[B]Height:[/B] 3'4"
[B]Weight:[/B]  lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Brown

Any suggestions? Input? There's alot of stuff in the IKCG and taking awhile to digest it all. Are human ability score adjustments being used?
 

Hey folks. I'm tickled that everything's coming together. Krug, you might want to drop a skill point into Craft: Small Arms. That'll let you reload. I wouldn't bother with the Exotic Weapon Prof., you're not oozing with feats just yet, and hey, as long as you're packin', it doesn't mean you gotta be great with it, just as long as you hit every so often! ;)

Me? I'm still working on my concept. I am indeed going with the fighter concept, but one feat I would like to be taking is Educated, giving me some juicy Knowledges to roleplay with. Does anyone have a source for that one?

Along those lines, I'd like to be associated with the church, so I need to pick a Scion at some point. So let me ask, will you allow me to shoot for Pious Templar and the True Believer feat from Complete Divine?

Also, I read your Midlunder blurb, are there any other details on Cygnarian characters that I should know of? 'Til then, I'll be pickin out guns! Thanks, y'all.

TZ
 


Krug said:
A friend loaned me Lock & Load. My char so far:
Race: Human
There are no "generic" humans. Check out the basic info post on the first page for a wide selection. Let me know if you'd like more info. Each ethnicity has its own strengths.

Deity: Morrow (Ascendant Solovin)
As a cleric who has chosen Solovin as her patron Ascendant, you weapon of choice is the longsword, and you must choose Healing as one of your domains. The other you can choose from the following: Good, Knowledge, Protection, Strength, Travel, War, and Warrior. Also, you receive a +2 divine bonus to all Concentration checks on healing spells, and receive a +1 divine bonus to all Heal checks.

Str: 10 +0 (2) Level: 3 XP: 3,000
Dex: 14 +2 (6) BAB: +2 HP: 20 (8+2d8+3)
Con: 12 +1 (4) Grapple: +0 Dmg Red: -/-
Int: 12 +1 (2) Speed: 20' Spell Res: -
Wis: 16 +3 (10) Init: +1 Spell Save: -
Cha: 12 +1 (4) ACP: 0 Spell Fail: 0%
The 12 Intelligence would cost 4 points, not 2. Grapple check should be +2 (BAB + Str + Size). Initiative mod should be +2 (Dex). HP should be 22 (8 + 5.5 + 5.5 +3).
Armor Bonus Dex ACP Weight Cost
Mithral Chain Shirt +4 6 0 6.25lb 1100gp
Sadly mithral, or adamantine, or dragon skin do not exist in the IK. The only equivalent is serricsteel. Unquenched serricsteel (you can't afford quenched) have a hardness of 15, and weigh 1/5 of the values listed in the PHB. The price for serricsteel items are as follows: light armor +600 gp, medium armor +1000 gp, heavy armor +1500 gp, weapon +300 gp. Also, the majority of weapons and armor made from serricsteel are also masterwork.

Military Pistol +4 2d6 P 19-20/x3 80' 6 lb gp
- Bullets (40) 8 lb 12gp
All firearms are considered Exotic Weapons, and require the Exotic Weapon Profiency (small arms), or you incure the -4 non-profiency penalty. Also reloading, and maintaining a weapon require the Craft (small arms) skill, which is a cross-class skill for Clerics. Also, bullets weigh 1/10 lb per shot, and for the military pistol cost 9 gp per shot.

Languages: Common
Common doesn't exist. The languages you speak are determined by your ethnicity.

Potion of CLW (x4) 200gp 2 lb
Note that although they exist, potions are healing are much less common in the Iron Kingdoms. Most people rely on alchemical healing (see examples higher up in this thread). Standard potions of healing cost double the price listed in the DMG, e.g. potions of CLW cost 100 gp each.

Spells:
2 level (2+1) - Sound Burst, Summon Monster II
Note that summoning spells are much rarer in the IK, have a chance of summoning creatures which will not obey you, and almost always draw the unwanted attention of Infernals. Probably best to avoid.
 

taitzu52 said:
Me? I'm still working on my concept. I am indeed going with the fighter concept, but one feat I would like to be taking is Educated, giving me some juicy Knowledges to roleplay with. Does anyone have a source for that one?
You might want to consider the IK feat of University Education, taitzu. Here are the details:

UNIVERSITY EDUCATION [General]
Prereq: Int 11.
Benefit: All Knowledge skills are class skills for a character with this feat. In addition, the character gains a +2 competence bonus to three specific Knowledge feats of the character's choice.

Along those lines, I'd like to be associated with the church, so I need to pick a Scion at some point. So let me ask, will you allow me to shoot for Pious Templar and the True Believer feat from Complete Divine?
Um, I'm assuming you're going for worshipping Morrow, not his dark twin, Thamar, so you'd be picking an Ascendant, not a Scion. Scions are Thamar's "saints." ;) Do you have Lock & Load, or do you need a list of the Ascendants?
And yes, the IK is a very religioius setting, so I'd let you aim for the Pious Templar and pick the True Believer feat.
Also, I read your Midlunder blurb, are there any other details on Cygnarian characters that I should know of?
I've added more info to the "Basic Info" post (see above). If you'd like more info, let me know.
 

BTW, if you guys know anybody else on these boards (or not on these boards for that matter) who you think might want to join us, we only have four players so far. I was hoping for at least one more! I know IK is not the most popular campaign setting, so I didn't expect a deluge of players.
 

OK, I know that this is my fifth post in a row, but I thought I'd provide a little visual aid for the upcoming IK game. Here are some sights you can check out to get the IK flavor.

Privateer Press IK Miniatures

Cover of the Iron Kingdoms Character Guide (PDF)

Matt Wilson's Art

IK Warmachine Concept Art

IK Warmachine Miniatures

Here's a link to my website where I listed all the feats I had vetted for my IK campaign. Note that I wrote it before the IKCG came out, so it doesn't contain those.

Confrontation minis by Rackham

My idea of an IK train station
 
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I've posted my character over on the Rogue's Gallery thread, so let me know if there's anything you want me to change.
 
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