[B]Name:[/B] Martashan
[B]Class:[/B] Priest
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Morrow (Ascendant Solovin)
[B]Str:[/B] 10 +0 (2) [B]Level:[/B] 3 [B]XP:[/B] 3,000
[B]Dex:[/B] 14 +2 (6) [B]BAB:[/B] +2 [B]HP:[/B] 20 (8+2d8+3)
[B]Con:[/B] 12 +1 (4) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1 (2) [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 16 +3 (10) [B]Init:[/B] +1 [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 (4) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +2 +0 +0 +0 16
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +0 +4
[B]Ref:[/B] 1 +2 +0 +3
[B]Will:[/B] 3 +3 +0 +6
[b]Armor Bonus Dex ACP Weight Cost[/b]
Mithral Chain Shirt +4 6 0 6.25lb 1100gp
[B]Weapon Attack Damage Critical Range Weight Cost[/B]
Military Pistol +4 2d6 P 19-20/x3 80' 6 lb gp
- Bullets (40) 8 lb 12gp
[B]Languages:[/B] Common,
[B]Abilities:[/B] Turn Undead - 7 times/day
[B]Feats:[/B] Scribe Scroll, Combat Casting, Extra Turning
[B]Skill Points:[/B] - 20 [B]Max Ranks:[/B] 6
[B]Skills Abil Ranks Mod Misc Total[/B]
Concentration Con 4 +1 +5
Diplomacy Cha 4 +1 +5
Heal Wis 6 +3 +1 +10
Ride(cc) Dex 2 +2 +3
Spellcraft Int 4 +1 +5
[B]Equipment: Cost Weight[/B]
Backpack 2gp .5lb
Cold Weather Outfit 8gp 2 lb
Rations (4 days) 2gp 2 lb
Waterskin 1gp 1 lb
Winter Blanket .5gp 1 lb
Potion of CLW (x4) 200gp 2 lb
[b]Spells:[/b]
[i]0 level (4) [/i]- Light, Cure Minor Wounds, Create Water, Guidance
[i]1 level (3+1) [/i]- Command, Doom, Obscuring Mist, Sanctuary
[i]2 level (2+1) [/i]- Sound Burst, Summon Monster II
[B]Mount:[/b] Brash, Pony (30 lb), Feed (10 days, 100 lb)
[B]Total Weight:[/B] 29.75 lb [B]Money:[/B] 349 GP 5 SP
[B]Lgt Med Hvy Lift[/B]
[B]Max Weight:[/B] 33lb 66lb 100lb 200lb
[B]Age:[/B] 18 years
[B]Height:[/B] 3'4"
[B]Weight:[/B] lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Brown
There are no "generic" humans. Check out the basic info post on the first page for a wide selection. Let me know if you'd like more info. Each ethnicity has its own strengths.Krug said:A friend loaned me Lock & Load. My char so far:
Race: Human
As a cleric who has chosen Solovin as her patron Ascendant, you weapon of choice is the longsword, and you must choose Healing as one of your domains. The other you can choose from the following: Good, Knowledge, Protection, Strength, Travel, War, and Warrior. Also, you receive a +2 divine bonus to all Concentration checks on healing spells, and receive a +1 divine bonus to all Heal checks.Deity: Morrow (Ascendant Solovin)
The 12 Intelligence would cost 4 points, not 2. Grapple check should be +2 (BAB + Str + Size). Initiative mod should be +2 (Dex). HP should be 22 (8 + 5.5 + 5.5 +3).Str: 10 +0 (2) Level: 3 XP: 3,000
Dex: 14 +2 (6) BAB: +2 HP: 20 (8+2d8+3)
Con: 12 +1 (4) Grapple: +0 Dmg Red: -/-
Int: 12 +1 (2) Speed: 20' Spell Res: -
Wis: 16 +3 (10) Init: +1 Spell Save: -
Cha: 12 +1 (4) ACP: 0 Spell Fail: 0%
Sadly mithral, or adamantine, or dragon skin do not exist in the IK. The only equivalent is serricsteel. Unquenched serricsteel (you can't afford quenched) have a hardness of 15, and weigh 1/5 of the values listed in the PHB. The price for serricsteel items are as follows: light armor +600 gp, medium armor +1000 gp, heavy armor +1500 gp, weapon +300 gp. Also, the majority of weapons and armor made from serricsteel are also masterwork.Armor Bonus Dex ACP Weight Cost
Mithral Chain Shirt +4 6 0 6.25lb 1100gp
All firearms are considered Exotic Weapons, and require the Exotic Weapon Profiency (small arms), or you incure the -4 non-profiency penalty. Also reloading, and maintaining a weapon require the Craft (small arms) skill, which is a cross-class skill for Clerics. Also, bullets weigh 1/10 lb per shot, and for the military pistol cost 9 gp per shot.Military Pistol +4 2d6 P 19-20/x3 80' 6 lb gp
- Bullets (40) 8 lb 12gp
Common doesn't exist. The languages you speak are determined by your ethnicity.Languages: Common
Note that although they exist, potions are healing are much less common in the Iron Kingdoms. Most people rely on alchemical healing (see examples higher up in this thread). Standard potions of healing cost double the price listed in the DMG, e.g. potions of CLW cost 100 gp each.Potion of CLW (x4) 200gp 2 lb
Note that summoning spells are much rarer in the IK, have a chance of summoning creatures which will not obey you, and almost always draw the unwanted attention of Infernals. Probably best to avoid.Spells:
2 level (2+1) - Sound Burst, Summon Monster II
You might want to consider the IK feat of University Education, taitzu. Here are the details:taitzu52 said:Me? I'm still working on my concept. I am indeed going with the fighter concept, but one feat I would like to be taking is Educated, giving me some juicy Knowledges to roleplay with. Does anyone have a source for that one?
Um, I'm assuming you're going for worshipping Morrow, not his dark twin, Thamar, so you'd be picking an Ascendant, not a Scion. Scions are Thamar's "saints."Along those lines, I'd like to be associated with the church, so I need to pick a Scion at some point. So let me ask, will you allow me to shoot for Pious Templar and the True Believer feat from Complete Divine?
I've added more info to the "Basic Info" post (see above). If you'd like more info, let me know.Also, I read your Midlunder blurb, are there any other details on Cygnarian characters that I should know of?