Illithocyte

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This guy is fairly simple, and coming along rather quickly. I like. :)

Lifesense (Su): A presence continually detects the presence of living creatures and their alignments within 60 feet. This functions similarly to a detect undead spell, except that it detects living creatures instead of undead, and the presence is never stunned if a living creature has more than twice its Hit Dice. Additionally, this ability allows the presence to use detect evil as a free action on any living creatures it detects. Lifesense is always active.

Arcane Awareness (Su): The Hand possesses no visual, auditory, or olfactory organs and has immunity to gaze attacks, visual effects, illusions, sonic effects, scent-based attacks, and other attack forms that rely on a sense of sight, hearing, or smell. Instead, the hand has blindsight out to 60 feet and cannot be flanked or caught flat-footed. These senses can be suppressed for 1 round by a .dispel magic spell.

“illithocytes are able to telepathically sense living creatures within a 30-foot radius”

the Hand’s senses really don’t apply, so it would be a good idea to simplify the presence’s ability:

Lifesense (Su): An illithocyte continually detects the presence of living creatures within 30 feet. This functions similarly to a detect undead spell, except that it detects living creatures instead of undead, and the illithocyte is never stunned if a living creature has more than twice its Hit Dice. Lifesense is always active.
 

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Skills: Spot and Listen are important, since it can't "see" enough to pinpoint creatures.

Feats: Blind-Fight, Weapon Finesse (it nets 'em a +2, making it a better choice than Weapon Focus)
 

Shade said:
Skills: Spot and Listen are important, since it can't "see" enough to pinpoint creatures.

I didn’t even think about that. How about Escape Artist 1, Listen 3, Spot 3?

Shade said:
Feats: Blind-Fight, Weapon Finesse (it nets 'em a +2, making it a better choice than Weapon Focus)

Good call – and it’s a +5 to attack as opposed to +3, which will really come in handy when they swarm fight and really start stacking those numbers up. :evil grin:
 


Add Hide +5, Jump -5 for size and speed modifiers.

COMBAT

Illithocytes are aggressive, preferring to strike before their adversaries can react. Groups of illithocytes direct their attacks against a single target, maximizing the benefits of their swarmfighting ability.
 

I originally estimated them at CR 2 – does that hold up, or should we go to 3?
 

Due to the fact that they deal so little damage, and have a hard time pinpointing opponents, I think CR 2 is sufficient.
 


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