Illusion Power Inconsistencies

Lately it has struck me at least once per day that there seems to be a lack of pedantic faultfinders at WotC. I am not joking. Sceptics who enjoy looking for holes, mistakes and faults are invaluable in creative processes - as they stop all those yay-sayers from making costly mistakes.
 

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Mort_Q said:
Prone in exchange for duration? Seems fair.

Well, sure, sounds like a fair trade... if it weren't for the fact that one of these is on a miss, while the other is for a successful hit. I don't think that's supposed to be a fair trade.
 

Tervin said:
Lately it has struck me at least once per day that there seems to be a lack of pedantic faultfinders at WotC.
I agree. Anyone who's doing technical writing for a living (and rulebooks are the definition of technical writing) needs a pedant on the editing staff.
 



Tervin said:
Lately it has struck me at least once per day that there seems to be a lack of pedantic faultfinders at WotC. I am not joking. Sceptics who enjoy looking for holes, mistakes and faults are invaluable in creative processes - as they stop all those yay-sayers from making costly mistakes.

They have them, they're just all working on Magic.

ZombieRoboNinja said:
Part of this is because they're trying to step back from the rules-lawyerish minutia of 3e and re-emphasize Rule Zero.

Is Rule Zero "pay us to make a rulebook with 10 pages of errata and inconsistent non-nonsensical rules that you have to put lots of effort into getting to work?"
 

Maximillian said:
I'm not necessarily saying it's an error. I just hope it is, because I like consistency.

Are you sure it's not consistent?

Phantom Chasm is a daily.

Looking at the other Wizard Attack 1 Daily Powers, they all have something on a miss.

  • Acid Arrow does half damage and has ongoing damage (save ends).
  • Flaming Sphere is sustainable until the end of the encounter and has an aura of sorts.
  • Freezing Cloud does half damage and can re-attack anyone in the area until the end of your next turn.
  • Sleep slows (save ends).

All are pretty decent considering you missed.

I don't think it's too hard to argue that having a longer duration for a lesser effect on a miss is consistent with the level of effects other Level 1 Wizard Attack Powers have on a miss.

Is it consistent within the power? No.

Does it really need to be? That's subjective. It's not confusing, as the wording is right there. No, would be my answer.
 

I'm definitely willing to concede your point, but the internal consistency is the issue to me, as I can't locate any othe powers that do this.

Full disclosure, though, I was already a little put off by having to double check powers each time to see if they ended at the beginning or end of my/your current/next turn every time. Consistency across the board would be nice.
 

I agree, I read and re-read the Grasping Shadow and Phantom Chasm powers and I don't find them ambiguous, nor do I find any real loopholes in how to exploit them, and while it may seem inconsistent, I definitely see reasons why Rodney Thompson designed the powers in this fashion.

As Mort Q already pointed out, the slightly longer immobilization time inflicted by a miss with Phantom Chasm is the way Daily powers without the Reliable keyword are structured; they still provide a relatively good effect, though not as good as immoblization, the penalties inflicted by being prone, and 2d6+Int modifier damage. Likewise, for grasping shadows, it is easier to track durations expressed in turns for a later event by starting at the time of that event, not an earlier one. Also, you can't really being your turn within the area of effect unless you were targeted by the attack, so you would already be covered by the first part of the power.

As for Conjuration, I definitely see why these powers were not marked with that keyword (or Zone for some of the others). Conjuration and Zone powers actually conjure real objects or creatures into a space, while Illusions are just figments, even if they seem to occupy a square. The ability to interact with them seems irrelevant.
 

Maximillian said:
Full disclosure, though, I was already a little put off by having to double check powers each time to see if they ended at the beginning or end of my/your current/next turn every time. Consistency across the board would be nice.

4e definitely lends itself to having power cards, or the full text of all your powers on your character sheet.
 

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