Errantocracy
Explorer
I never really believed that the illusionist SHOULD have been a shadow controller, although in the face of considerable belief to the contrary I held my tongue. However, I think Wizards has done the right thing; illusions were too closely associated with the wizard class to separate the two, and having an actual illusionist class would make said class vulnerable to creature's that were immune to illusionists.
My primary reason for believing that illusionist should not be a shadow controller was that necromancer better fit this bill. A previous poster mentioned necromancer as leader but I can see no justification for this. A necromancer traditionally has weak armor, weak physical attacks (in line with a wizard, rather than a cleric) no ability to heal (if anything, they are the antithesis of healing, and though they can drain life, they can't pass it on) and no perceivable tactical skills. By contrast, they can summon (apparently a controller ability, see wizard and invoker) and could perceivably to slash damage (poison and diseases?). By any means, necromancer should be a controller.
Which begs the question, why have illusionist as another shadow controller? Especially with shadow referring to the plane, rather than actual shadows (and hence and undead flavour)?
My primary reason for believing that illusionist should not be a shadow controller was that necromancer better fit this bill. A previous poster mentioned necromancer as leader but I can see no justification for this. A necromancer traditionally has weak armor, weak physical attacks (in line with a wizard, rather than a cleric) no ability to heal (if anything, they are the antithesis of healing, and though they can drain life, they can't pass it on) and no perceivable tactical skills. By contrast, they can summon (apparently a controller ability, see wizard and invoker) and could perceivably to slash damage (poison and diseases?). By any means, necromancer should be a controller.
Which begs the question, why have illusionist as another shadow controller? Especially with shadow referring to the plane, rather than actual shadows (and hence and undead flavour)?