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Illusions

LostSoul

Adventurer
Lizard said:
Well, the challenge DC isn't always based on an opposed skill. The DC could be set by monster level or type, or simply fixed by the DM. Honestly, though, I'm not sure if fooled/not fooled is best modeled by this system, which is geared more towards progress towards a goal.

Doesn't the player (and PC) have a goal in mind when they cast the illusion?
 

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Lanefan

Victoria Rules
malraux said:
They can be good and complete without including everything. Backward compatible is not the same as being complete.
Correct. Backward compatible is only a subset of being complete.

Lanefan
 

cthulhus_pinky

First Post
Though I will miss the druid this round, I absolutely love the warlock, so I am a happy camper. :D I think it was nice to put some new stuff in the first PHB, other than just some game play stuff. It's not like they aren't going to come out with the other classes, officially, and I would be willing to put money on the chances the there will be some good fan based class in no time.

I know that many with whine cry that its not the same, but I really don't mink. It gives me something to look forward to will I am enjoying a great gaming system.
 

brassbaboon

First Post
I have mixed feelings about having a separate "Illusionist" class. I've been playing D&D for over 25 years, so I've seen a lot of ideas come and go. If I recall correctly the original "Illusionist" was introduced as a separate class in the first "Unearthed Arcana" supplement. I was intrigued by the concept and rolled one up. Over time that illusionist became my most powerful character. And he was loads of fun to play.

When 3e came out, they rolled "Illusionist" back into the standard wizard class as a "specialist" and the result was a seriously nerfed character. The result was so poor from a game play perspective that I never did convert him to 3e, and never played an illusion specialist in 3e.

Part of me would be thrilled to see "Illusionist" again a separate class that is as powerful as other classes. I know that it is probably impossible to convert a 2e character to a 4e character, but I can still convert the concept and recreate the character as a 4e character if I want. Which would be fine with me.

But there are two serious concerns about Illusionists. One is about the class limitations, and the other is about the basic concept of illusion magic itself.

The first concern is that in 2e Illusionists were powerful party members and due in part to their unique abilities, they could perform multiple roles (e.g. my Illusionist was far more "sneaky" than any rogue). But they had a "glass ceiling" that cut them off at high levels because they did not have access to "Wish" or other ninth level spells (the highest level Illusionist spells in 2e were seventh level spells). If 4e is going to create a class around "Illusionist" I hope they do not restrict their highest-level abilities in the same manner. A high level Illusionist should have the same ability to create permanent powerful magic items as a wizard. Illusionists should not be "second class magic users."

The second concern around Illusionists is the nature of illusion magic itself. In 2e it was horrible. People talk about "save or die spells" as being something terribly broken in 3.5e, and I agree with them. But many of the Illusionists most powerful abilities were completely overcome if the DM decided to have his NPCs "disbelieve" the illusion. This works both ways, and in campaigns where NPCs used illusions, party members would enter every room or new encounter like this: "Looking for traps, listening, searching for secret doors, disbelieving everything I see." In 3.5e it got a little better, but illusions were easily defeated by a will save. The bottom line is that the Illusionist's greatest problem as a player character is that the DM KNOWS that the spells are illusions, and that affects how they play their NPCs. It is a rare and valuable DM who role-plays the NPCs appropriately when faced with illusion magic. In 4e if they do resurrect the Illusionist as a class, I hope they take a hard look at how to make illusion magic effective even in the face of DMs who unconsciously meta-game illusion magic.

If they do, I would love to play an Illusionist again. If not, I think I'll stick to wizards.
 

Jhaelen

First Post
brassbaboon said:
If I recall correctly the original "Illusionist" was introduced as a separate class in the first "Unearthed Arcana" supplement. I was intrigued by the concept and rolled one up. Over time that illusionist became my most powerful character. And he was loads of fun to play.
They've already been part of the AD&D 1E PHB. IIRC, in Unearthed Arcana they added cavaliers, thief-acrobats and barbarians. Anyway, my very first (A)D&D character was an illusionist, as was my highest level D&D pc ever, so I have some very fond memories of the class :)

However, the class' power came mostly from my imagination and the DMs willingness to go with it. With the arrival of 3E something like this was a thing of the past. 4E will be no different. In fact, with its underlying math and the generic power system all of the classes are supposed to be balanced against each other. So we definitely will not see something like the illusionist of old in 4E. It's kind of sad but I think all in all the advantages of the new system are worth the sacrifice.

I'm curious what they'll come up with for the 4E illusionists but I'm not sure it will be a concept that appeals to me.
 

malraux

First Post
Lanefan said:
Correct. Backward compatible is only a subset of being complete.

Lanefan
Not really. Backward compatible is not exclusively an element of being complete. Arguably, backward compatible might be a subset of good, but I'd strongly disagree with that assertion.
 

Nikosandros

Golden Procrastinator
brassbaboon said:
If I recall correctly the original "Illusionist" was introduced as a separate class in the first "Unearthed Arcana" supplement.
Illusionists were introduced in the Strategic Review, issue #4. Later they were included in the AD&D PHB. They disappeared as a specific class in 2nd edition.
brassbaboon said:
Over time that illusionist became my most powerful character. And he was loads of fun to play.
Illusions in AD&D are extremely DM-dependent. Under some DMs they can be quite powerful and extremely versatile. Under others they are basically useless.
 
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