Hi all,
I had a session recently that included an illusionist casting "major image" to create a fire elemental, which then attacked the dwarf fighter. The dwarf fighter failed his saving throw.
How do you handle illusory damage? I told him he took "x amount of damage", but on my own sheet, I marked it down as "imaginary damage", and when the player (not the character) figured out it was an illusion, i told him to count it as subdual damage.
In the end, he tried to run right through it (and failed another saving throw), and got wallopped by the elemental, and "died". (He had twice the subdual damage as he did hit points - he was actually fully healed).
And so he went unconscious.
Secondly, I had a half-orc bbn who failed his first saving throw, and the elemental shot out sheets of flame. The illusionist wisely put a flaming sphere on the spot where the elemental was, and rolled it forward, so he took real damage as well as "imaginary" damage.
I don't know really how to handle illusory damage, or if it should count. My guess is yes, since if you don't count it, the illusion has to continually miss the player, and only act as a barrier. I can't imagine it would deal real damage, as it's not a holodeck with the safety precautions off.
Thoughts? How the heck do you handle illusory damage?
I had a session recently that included an illusionist casting "major image" to create a fire elemental, which then attacked the dwarf fighter. The dwarf fighter failed his saving throw.
How do you handle illusory damage? I told him he took "x amount of damage", but on my own sheet, I marked it down as "imaginary damage", and when the player (not the character) figured out it was an illusion, i told him to count it as subdual damage.
In the end, he tried to run right through it (and failed another saving throw), and got wallopped by the elemental, and "died". (He had twice the subdual damage as he did hit points - he was actually fully healed).
And so he went unconscious.
Secondly, I had a half-orc bbn who failed his first saving throw, and the elemental shot out sheets of flame. The illusionist wisely put a flaming sphere on the spot where the elemental was, and rolled it forward, so he took real damage as well as "imaginary" damage.
I don't know really how to handle illusory damage, or if it should count. My guess is yes, since if you don't count it, the illusion has to continually miss the player, and only act as a barrier. I can't imagine it would deal real damage, as it's not a holodeck with the safety precautions off.
Thoughts? How the heck do you handle illusory damage?