I'm new to all of this

First, decide which game you want to play. If you can think of it, there is probably a game for it. Don't restrict yourself to fantasy games if you're also interested in other genres. Also, don't restrict yourself to games that are currently in print if you have a strong attraction to a game universe that was covered by a game that is now out of print (I currently play an out of print game, the Conan Roleplaying game.)

You can also take a set of rules and let your imagination be the limit, but I'd wait on that until you're a little more comfortable with roleplaying.

There are a ton of fantasy games out there, from the gritty (Conan, Thieves World, The Black Company) to the not so gritty (D&D, Dragon Age, The Burning Wheel RPG).

Even within a game, there are sometimes a lot of universes to chose from. For example, D&D can be played generically, in the Forgotten Realms, in the World of Greyhawk, in Blackmoor, in Mystara, in Dark Sun, in Ravenloft, in Eberon, in Dragonlance, in Spelljammer, in Hollow World, in Planescape, in Kalamar, and the list goes on.

D&D has a lot of competitors, too, that use different dice rolling conventions.

Plus, D&D has a ton of versions, from Old D&D, to Basic D&D, to First Edition or 2nd Edition Advanced Dungeons & Dragons, to Third Edition or the 3.5 edition of D&D, to Fourth edition D&D (and the upcoming 5th edition). Plus, there are versions of D&D used in other, like, games. Conan is one of these, The Conan RPG is based on the 3.5 version of D&D. Others have mentioned Pathfinder, which is an iteration of D&D 3.5.

If you don't want to do fantasy, there are a ton of games in other genres like science fiction (Star Wars, Gamma World, Star Trek, Battlestar Galactica, Starship Troopers, Traveller, Hammer's Slammers, Blue Planet, Fading Suns, etc.) or espionage (Spy Craft, James Bond, Top Secret, etc) plus a ton of other genres.

So, the first thing you need to do is find a game you're interested in (and probably a version of that game--many RPGs have multiple versions), and once you do that, you should buy the Core Rulebooks. Sometimes this is one book (the Conan RPG has one core rulebook), and sometimes this is a few books (the core D&D books generally consist of the Player's Manual, the Dungeon Master's Guide, and the Monster Manual).





Next, you need to learn how to play. This comes with experience. You can talk to people here. There may be a different forum more appropriate for the game you pick. Know that, generally, the Core rulebooks will contain a chapter or two on playing the game. Read those sections carefully.

Then, ask questions.

Then, when you're ready...play the game!
 

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Your local gaming store probably has an intro night. Ours runs both a Pathfinder Society and a D&D Essentials table on Wednesday nights (I GM the Essentials) where anyone can sit down and play. No need to bring a character; we'll even lend you dice (but not THOSE dice...)

The basic structure of the game is: you decide (or myabe get assigned, the first time) a character. You'll have a character sheet, a paper record that indicates what skills and abilities your character has, along with a name, maybe a portrait or some personal history. Example: You are Shaleska, a female elf ranger, skilled in woodcraft and an expert archer.

Once you know who you are, and who your teammates are, the GM will describe the situation. This is likely to be in the middle of an existing story; for example in Essentials right now it would be something like "You've come to this town to investigate a magical plague that turns some of its victims into demons. You've discovered that some crazed dwarf cultists are deliberately spreading the disease, and you've tracked them to what you suspect is their underground hideout. In the last session, you were attacked by their mudman and air elemental guards as you tried to enter. You defeated them and picked the lock on the door, but you set off an explosive trap! No one was seriously hurt, but the cultists must have heard the noise. The entrance stands open; you hear nothing from within. What do you want to do?"

From here you and your teammates tell teh GM what you want to do, and the GM gives you the results. He/she may ask you to roll a die and modify it using information on your character sheet (e.g. "make a Perception roll" lets you add your Perception - probably a good number for an elven archer - to the roll, to see whether you saw or heard something).

When a fight breaks out (they always do!) your character sheet will help determine what your defenses and attack options are, but it doesn't define everything. A good GM will let you try things that seem sensible but aren't on the sheet. So for example, "ranged attack" with your bow will have numbers associated with it to help figure out whether you hit, and what happens when you do; depending on the system you may also have special or tricky ways to use the bow (twin shot, rapid shot, etc). Most of the time, these are the things you'll do when it's your turn. But "kick the table that the bad guy is standing on, so he falls into the lava pit" is not going to be on the sheet. Try it anyway! (Given, of course, a bad guy, a table and a lava pit).

As you play, it's fun to define your personality by the way you interact with your team and people you meet. Do you wisecrack in the face of danger, or are you all business? Do you have a soft spot for the weak and helpless, or are you only in it for the money? Do you respect your teammates, or barely tolerate them? As a lightly armored archer, how do you react when a monster gets all up in your face - panic or confidence?

After the first session, if you decide this is for you, you may want to abandon your assigned character and make your own character -- or at least pick up your own set of dice. Those are my lucky ones!
 

Where do you live?

Good question. I agree with others that it's easiest to learn from a current group of players who can show you the ropes.

If you're in college/university, chances are there's a gaming group you could show up for.

If you're not a college student, you could go to a gaming store -- people here would be happy to tell you about one in your area -- and at many you could join a game, or a "game night" when lots of people do a pickup game. Most game stores have knowledgable owners who can answer questions and make recommendations.

And if you live in the Seattle area, like I do, you could go to the AFK Tavern in Everett, a gamer pub that let's you borrow and play games there, but I don't think many cities have something like that.

If you don't have a group to start with, you might want to try the simplified, board game version of D&D called "Castle Ravenloft". It will teach you some of the basic concepts of the game, so you can see if you like it. AFK Tavern has a copy. :)
 

If I might offer a different option, I'm a HUGE fan of Hackmaster. It's a Fantasy RPG that tends to be a little more realistic then either D&D or Pathfinder, with a rule set that I find much more dynamic and interesting.

You can take a look at the Quick Start Rules for the basic version of the game here. If you're so inclined, Hackmaster Basic is only $20 and will take you from level one to five. It's a great way to get your feet wet without diving right in financially.

The only Advanced book that's currently out is the monster book, called the Hacklopedia of Beasts (the number three RPG book of all time according to RPG Geek). The Advanced Player's Handbook is just now going to the printer and should be out in about three months.

But the most important thing to consider when getting into the hobby is this: whatever game you choose, make sure you have fun. Otherwise, what's the point?
 

Welcome Kastro!
A lot of people say RPGs are about having fun together. However I'm worried that someone who is new to this hobby might be blinded by this advice which is commonly heard here.

Think about any other game. They provide challenges, they are exciting, they make you think about problems and maybe even basic questions of life. "Fun" is the result of playing games and it should not be forced. Sometimes I think to myself that there are gamemasters out there that give out too much, make the games some sort of parodies or make them too simple, just to make sure that everyone is having maximum fun.

The facts that Darth Vader was Luke's father or that Bambi's mother died were unfun but they made a great story. I would advice you to concentrate more on your story than simply having a bit of fun. Your friends will remember epic adventures for years but a few laughs will be quickly forgotten.
 


Well, something explaining how I should create a character, how exactly a 'Campaign', I believe they are called, works, and any other helpful tips.

A Beginner Box or Starter Set would be a good place to get this info. I recommend the Pathfinder Beginner Box, which has everything you need to run a great campaign. The 4th edition D&D 'Red Box' starter set is a lot more limited, but should also introduce you to roleplaying concepts.
 

I would suggest going to the Labyrinth Lord website and downloading their free pdf of the core rules. It is one of the most simple RPGs you will find, and is based on early versions of Dungeons and Dragons. The Core Rules has everything you need to run a game.

Goblinoid Games - Labyrinth Lord

Read through the whole thing, and post questions here as they come up.

Labyrinth Lord is a good place to start. So is the Basic Fantasy RPG which is similar, but has a very reasonably priced hard-copy version available from Lulu.com

I would tend to recommend getting the Pathfinder Beginner Box though. It only costs slightly more than a hardcopy of Labyrinth Lord, it has literally everything you need to play (except a dry wipe marker pen for drawing your own dungeons on the blank side of the included battlemat) and it is less lethal at 1st level than the old-school Basic D&D which LL & BFRPG clone. Even if you prefer the Labyrinyth Lord rules, the PF BB has a bunch of stand-up pawns, a flip-mat for drawing dungeons, and dice, all of which can be used with LL and other D&D-based games.
 


Welcome to ENworld! its great here everyone is great help.

Anyway if you want to play a RPG go find some of your friends who like the same thing you do, they'll be the ones who will enjoy these kinds of things.

I play DnD 4e so i can't give advice on how to start the others up but you could easily buy the Dungeon master guid, player handbook, and than either the monster manual or a pre-made adventure (the slaying stone is the first one that comes to my head for level 1) read through the rules and have your friends come one day just to make characters (or you could give it a board game approach for the first session and make characters for them and let them pick the ones they want to play) and go at it. Now of course this is just if you want to be the DM (story teller). If you wanted to be a play character, then you'd have to have someone else run an adventure while you make a character.

See if you can't borrow some books from someone else who plays RPGs so that you don't have to spend money on the books, at least until you know for sure that you wanna be playing these kinds of games.

Good luck!
 

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