Surprise round:
OOC: Initiative: [roll0].
Surprise round: [roll1]. If successful, damage = [roll2].
IC:
Overton in the brush spies the goblins ahead. He reaches into his pocket and takes out three of the smooth stones he carries there, blows on them with a small prayer [[magic stone cantrip]], and whips one at the nearest goblin.
The goblin chooses that moment to look right in your direction, and side-steps your throw. Your stone whistles past, landing in a brush about 30' past it.
Round 1:
Still looking about Kel sweeps his bow around making sure they were not being flanked.
[roll0]
You spot no flankers. However...
The first stone appeared to go wide of the mark (?), and may have given away Overton's presence in the forest. As soon as he can react again, he takes a second stone, and flicks it, giving it a spin that will cause it to curve in the air. As he does so, he feels a supernatural blessing, beyond what he himself has imbued onto the stone. This is on him. And he smiles as he throws.
OOC:
First action after the surprise round (= round 1 or 2, depending on how we think of it): To hit now [roll0] (+2 bless, +2 prof, +3 Wis). If successful damage = [roll1].
Your rock smokes slightly as it lands in the brush, and you have the faint feeling of a battle outside of your sight.
OC: Initiative: [roll0]
I can throw a weapon at the goblin without penalties? If so I'm going to throw my javelin at the enemy [roll0].
If it hits [roll1] pierce damage.
Your javelin flies true, soaring through the air like a falcon. It takes a goblin through the heart, and the goblin falls dead instantly.
From the left side of the road, two living goblins charge at Lana. From the right, a single living goblin takes aim at Idun. However, Kell, I'm interpreting your action as a held action; you may interrupt the initiative order to shoot at one of them. Partly, that's because you rolled 20+ on Initiative. If you kill one of the goblins, that action doesn't occur. Everyone, please wait for the results of Kell's and the final summary shot before proceeding.
Uninterrupted results will be:
Goblin #1 on the left rolls [roll1] to-hit for 5 damage.
Goblin #2 on the left rolls [roll2] to-hit for 5 damage.
The still-alive goblin on the right rolls [roll3] to-hit for 5 damage.
Initiative: Initiative: [roll0]
Reacting a bit slowly, Idun almost begins to turn back towards the wagon and safety as soon as she spots the poorly-hidden goblins, but grits her teeth and mutters a quiet prayer to bless her companions as they start the attack instead. Perhaps seizing the initiative and taking the fight straight to them is the wiser approach anyway.
[sblock="Actions"]
Cast Bless (everyone gets +1d4 on attack rolls and saves for 10 rounds)
Draw mace
I'll go ahead and roll for everyone this round;
Kel[roll1]
Lana[roll2]
Overton[roll3]
[/sblock]
Kell, Lana, and Overton feels a benevolent swell of martial valour. Idun feels as if an answer of some sort has been given, perhaps to a call to battle.
Hopefully I got everyone's actions covered, here.
