I'm interested. Let me introduce Overton Henry, a human ranger
[sblock=Overton Henry, human ranger 1]
NG Human Ranger
Level 1
Abilities:
STR 10 (+0) [2pts]
DEX 14 (+2) [5pts, +1 race]
CON 14 (+2) [7pts]
INT 10 (+0) [2pts]
WIS 16 (+3) [9 pts, +1 race]
CHA 10 (+0) [2pts]
Size M
Speed 30
AC 17
Init +2
Hit Points: 12 (1d10)
Proficiency bonus: +2
Proficiencies: light, medium armor; shield; simple, martial weapons
Saves: STR, DEX
Skills: Perception, Survival, Athletics, Stealth, Nature, Animal Handling
Tools: Vehicles (water), navigator’s tools
Languages: Common, Draconic
Attacks:
Shillelagh (club), 1d20+5, 1d8+3 bludgeoning
Magic Stone (stone), 1d20+5, 1d6+3
Background: Sailor (Bad Reputation)
Race abilities:
* Feat: Magic Initiate (Druid): Cantrips Shillelagh, Magic Stone; Level 1: [1/long rest] Goodberry.
Class abilities:
* Favored enemy: dragon (advantage on checks to track/recall information)
* Natural Explorer: forest (proficiency bonus doubled when making intelligence and wisdom checks; all sorts of bonuses for travelling)
Skills
+2 (dex) Acrobatics
+5 (wis) Animal Handling
+0 (int) Arcana
+2 (str) Athletics
+0 (cha) Deception
+0 (int) History
+5 (wis) Insight
+0 (cha) Intimidation
+0 (int) Investigation Passive: 10
+3 (wis) Medicine
+2 (int) Nature
+5 (wis) Perception Passive: 15
+0 (cha) Performance
+0 (cha) Persuasion
+0 (int) Religion
+2 (dex) Sleight of Hand
+4 (dex) Stealth
+5 (wis) Survival
Characteristics:
Personality: I am uncertain of myself, and doubt my place in the world.
Ideal: Independence: I want to be free of my reputation and be able to live at peace.
Bond: The crew of the Journey's Progress haunts my dreams.
Flaw: I shoulder more responsibility than I can handle.
Equipment:
chain shirt (50gp, 20 lbs)
shield (10gp, 6lbs)
staff [druidic focus] (5gp, 4 lbs)
traveller’s clothes (2gp, 4 lbs)
backpack (2gp, 5 lbs)
healer’s kit (5gp, 3 lbs)
bedroll (1gp, 7 lbs)
pouch (5sp, 1 lb) with 24gp 5sp
several handfuls of smooth river stones.
total weight: 50 lbs
Carrying capacity: 100 lbs
[/sblock]
[sblock=brief history]Overton Henry is a Jonah. He had worked as a river driver for several years, scouting for the small ship that would take cargoes and passengers through the deep forest. He was not big, not especially smart, but he had a feeling for the land, and as a lad had even seemed as a kind of mascot for his barque, the Journey’s Progress. Yes, that Journey’s Progress: you’ve heard the tales, how the dragon appeared and destroyed the ship and everyone on board,. Including Captain Hrothfell, hero of the battle of South Shield. Including the Duchess of Allyona, and her three handmaidens. Everyone except Overton, who survived, unscathed, even untouched. And so, Overton is no longer a river driver. He hardly has any job at all, in fact, not for a few years now. He can live off the land well enough, and it still seems that he is blessed by the land. But it’s hard not to forget what happened to the last group that took him in, and treated him like family. That’s why this caravan job sounds so appealing. No Rivers.[/sblock]
[sblock=Overton Henry, human ranger 1]
NG Human Ranger
Level 1
Abilities:
STR 10 (+0) [2pts]
DEX 14 (+2) [5pts, +1 race]
CON 14 (+2) [7pts]
INT 10 (+0) [2pts]
WIS 16 (+3) [9 pts, +1 race]
CHA 10 (+0) [2pts]
Size M
Speed 30
AC 17
Init +2
Hit Points: 12 (1d10)
Proficiency bonus: +2
Proficiencies: light, medium armor; shield; simple, martial weapons
Saves: STR, DEX
Skills: Perception, Survival, Athletics, Stealth, Nature, Animal Handling
Tools: Vehicles (water), navigator’s tools
Languages: Common, Draconic
Attacks:
Shillelagh (club), 1d20+5, 1d8+3 bludgeoning
Magic Stone (stone), 1d20+5, 1d6+3
Background: Sailor (Bad Reputation)
Race abilities:
* Feat: Magic Initiate (Druid): Cantrips Shillelagh, Magic Stone; Level 1: [1/long rest] Goodberry.
Class abilities:
* Favored enemy: dragon (advantage on checks to track/recall information)
* Natural Explorer: forest (proficiency bonus doubled when making intelligence and wisdom checks; all sorts of bonuses for travelling)
Skills
+2 (dex) Acrobatics
+5 (wis) Animal Handling
+0 (int) Arcana
+2 (str) Athletics
+0 (cha) Deception
+0 (int) History
+5 (wis) Insight
+0 (cha) Intimidation
+0 (int) Investigation Passive: 10
+3 (wis) Medicine
+2 (int) Nature
+5 (wis) Perception Passive: 15
+0 (cha) Performance
+0 (cha) Persuasion
+0 (int) Religion
+2 (dex) Sleight of Hand
+4 (dex) Stealth
+5 (wis) Survival
Characteristics:
Personality: I am uncertain of myself, and doubt my place in the world.
Ideal: Independence: I want to be free of my reputation and be able to live at peace.
Bond: The crew of the Journey's Progress haunts my dreams.
Flaw: I shoulder more responsibility than I can handle.
Equipment:
chain shirt (50gp, 20 lbs)
shield (10gp, 6lbs)
staff [druidic focus] (5gp, 4 lbs)
traveller’s clothes (2gp, 4 lbs)
backpack (2gp, 5 lbs)
healer’s kit (5gp, 3 lbs)
bedroll (1gp, 7 lbs)
pouch (5sp, 1 lb) with 24gp 5sp
several handfuls of smooth river stones.
total weight: 50 lbs
Carrying capacity: 100 lbs
[/sblock]
[sblock=brief history]Overton Henry is a Jonah. He had worked as a river driver for several years, scouting for the small ship that would take cargoes and passengers through the deep forest. He was not big, not especially smart, but he had a feeling for the land, and as a lad had even seemed as a kind of mascot for his barque, the Journey’s Progress. Yes, that Journey’s Progress: you’ve heard the tales, how the dragon appeared and destroyed the ship and everyone on board,. Including Captain Hrothfell, hero of the battle of South Shield. Including the Duchess of Allyona, and her three handmaidens. Everyone except Overton, who survived, unscathed, even untouched. And so, Overton is no longer a river driver. He hardly has any job at all, in fact, not for a few years now. He can live off the land well enough, and it still seems that he is blessed by the land. But it’s hard not to forget what happened to the last group that took him in, and treated him like family. That’s why this caravan job sounds so appealing. No Rivers.[/sblock]
Last edited: