SmashGoblin
First Post
Here's my character sheet: [sblock=Still in progress]
Name: Lana (Female)
Neutral Good Human Barbarian
Background: Outlander
Hit Points: 15 (1d12 Hit Dice)
AC: 14 (Unarmored combat)
Experience: 0
Appearance: Dark hair, brown eyes, tanned skin. Clothing made of brown fur and various tribal accessories
Age: 22
Height: 5'9 feet
Weight: 176 lb
Personality: Kind hearted, a little sensitive and childish at times, always follows her guts
CHARACTERIZATION
Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
ATTRIBUTES
STR 16 (+3) [point buy 9 +1 racial]
DEX 14 (+1) [point buy 7]
CON 14 (+2) [point buy 5 +1 racial]
INT 8 (-1) [point buy 0]
WIS 10 (0) [point buy 2]
CHA 12 (+1) [point buy 4]
PROFICIENCY
Proficiency Bonus: +2
Armor: Light and medium armor, shield
Weapons: All simple and Martial
Tools: Pan flute (instrument)
Languages: Common, Gnoll. Unable to read or write
Saving Throws: Strength & Constitution
Skills: Animal Handling, Athletics, Nature, Perception, Survival
Saving Throws:
*Str +5
Dex +2
*Con +4
Int -1
Wis 0
Cha +1
Skills
Acrobatics +2
*Animal Handling +2
Arcana -1
*Athletics +1
Deception +2
History -1
Insight 0
Intimidation +1
Investigation -1
Medicine 0
*Nature +1
*Perception +2
Performance +1
Persuasion +1
Religion -1
Slight of Hand +2
Stealth +2
*Survival +2
* = proficiency
COMBAT STATS
Initiative: +2
Melee attack: +5
Melee damage: +3
Thrown attack: +5
Thrown damage: +3
Ranged attack: +4
Ranged damage: +2
Feat: Great Weapon Master
RACE
Size: Medium
Speed: 30 feet
CLASS
Rage
Unarmored defense
EQUIPMENT (I like shopping...
)
Great Axe 30 GP
Shield 10 GP
Healer’s kit 5 GP
Backpack 2 GP
Tent 2 GP
Rations x2 1 GP
(Total = 50 GP)
Javelin 5 SP
Blanket 5 SP
Tinderbox 5 SP
Basket 4 SP
Waterskin 2 SP
Greatclub 2 SP
Oil (flask) 1 SP
Dice set 1 SP
Sling 1 SP
(Total =26 SP)
Sling bullets x40 8 CP
Torch x5 5 CP
Bucket 5 CP
Candle x3 3 CP
Soap 2 CP
Whetstone 1 CP
bath sponge 1 CP
(Total = 25 CP)
Gold left: 8 GP 2 SP 5 CP
Background items: wooden staff, hunting trap, traveler clothes, a pouch that had 10 GP, and an animal trophy which would be a feather wristband
Weight: carrying 114 of 240
BACKGROUND (Still in progress, need to rework the structure)
Lana is a barbarian from a tribe in a distant land where they respect nature and living creatures, and share a bond with nature and the spirit world.
Her father Iroh won the trust of a Gnoll tribe and shared land, resources and protection.
And her mother Naga was loving and caring, Lana grew up enjoying being around people and
developed a curious mind that drives her to explore and discover new kind of lands, animals and people.
The family totem is a hyena and as a barbarian the primal spirit infuses you with power.
Her role in the tribe covered hunting, collecting, and escorting the caravan when both tribes traded resources.
Origin: Tribal nomad
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I watch over my friends as if they were a litter of newborn pups.
Flaw: There’s no room for caution in a life lived to the fullest. [/sblock]View attachment 68622
Name: Lana (Female)
Neutral Good Human Barbarian
Background: Outlander
Hit Points: 15 (1d12 Hit Dice)
AC: 14 (Unarmored combat)
Experience: 0
Appearance: Dark hair, brown eyes, tanned skin. Clothing made of brown fur and various tribal accessories
Age: 22
Height: 5'9 feet
Weight: 176 lb
Personality: Kind hearted, a little sensitive and childish at times, always follows her guts
CHARACTERIZATION
Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
ATTRIBUTES
STR 16 (+3) [point buy 9 +1 racial]
DEX 14 (+1) [point buy 7]
CON 14 (+2) [point buy 5 +1 racial]
INT 8 (-1) [point buy 0]
WIS 10 (0) [point buy 2]
CHA 12 (+1) [point buy 4]
PROFICIENCY
Proficiency Bonus: +2
Armor: Light and medium armor, shield
Weapons: All simple and Martial
Tools: Pan flute (instrument)
Languages: Common, Gnoll. Unable to read or write
Saving Throws: Strength & Constitution
Skills: Animal Handling, Athletics, Nature, Perception, Survival
Saving Throws:
*Str +5
Dex +2
*Con +4
Int -1
Wis 0
Cha +1
Skills
Acrobatics +2
*Animal Handling +2
Arcana -1
*Athletics +1
Deception +2
History -1
Insight 0
Intimidation +1
Investigation -1
Medicine 0
*Nature +1
*Perception +2
Performance +1
Persuasion +1
Religion -1
Slight of Hand +2
Stealth +2
*Survival +2
* = proficiency
COMBAT STATS
Initiative: +2
Melee attack: +5
Melee damage: +3
Thrown attack: +5
Thrown damage: +3
Ranged attack: +4
Ranged damage: +2
Feat: Great Weapon Master
RACE
Size: Medium
Speed: 30 feet
CLASS
Rage
Unarmored defense
EQUIPMENT (I like shopping...

Great Axe 30 GP
Shield 10 GP
Healer’s kit 5 GP
Backpack 2 GP
Tent 2 GP
Rations x2 1 GP
(Total = 50 GP)
Javelin 5 SP
Blanket 5 SP
Tinderbox 5 SP
Basket 4 SP
Waterskin 2 SP
Greatclub 2 SP
Oil (flask) 1 SP
Dice set 1 SP
Sling 1 SP
(Total =26 SP)
Sling bullets x40 8 CP
Torch x5 5 CP
Bucket 5 CP
Candle x3 3 CP
Soap 2 CP
Whetstone 1 CP
bath sponge 1 CP
(Total = 25 CP)
Gold left: 8 GP 2 SP 5 CP
Background items: wooden staff, hunting trap, traveler clothes, a pouch that had 10 GP, and an animal trophy which would be a feather wristband
Weight: carrying 114 of 240
BACKGROUND (Still in progress, need to rework the structure)
Lana is a barbarian from a tribe in a distant land where they respect nature and living creatures, and share a bond with nature and the spirit world.
Her father Iroh won the trust of a Gnoll tribe and shared land, resources and protection.
And her mother Naga was loving and caring, Lana grew up enjoying being around people and
developed a curious mind that drives her to explore and discover new kind of lands, animals and people.
The family totem is a hyena and as a barbarian the primal spirit infuses you with power.
Her role in the tribe covered hunting, collecting, and escorting the caravan when both tribes traded resources.
Origin: Tribal nomad
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I watch over my friends as if they were a litter of newborn pups.
Flaw: There’s no room for caution in a life lived to the fullest. [/sblock]View attachment 68622
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