Im ready to kill the warmage....


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kanithardm said:
What should i do other than burn money on MMIII ot MMIV?

I would have a talk with him out of game away from the rest of the group. Killing him certainly isn't going to help. Also, adding class levels or changing up the monster abilities will certainly keep him guessing. You can also photocopy everything or do print outs from http://www.d20srd.org

Lastly, if your looking for new monsters that he'll be clueless on, take a look at Denizens of Avadnu.
 


Warn him that his behaviour is not welcome at your game, and during the next game sit far away from him (Opposite ends of the table, or whatever). If he persists, show him the door.

Or...

Talk to him about, you would be amazed at how many problems can be solved by talking things over.
 

Better yet, swap a few qualities around, make him question his knowledge. Maybe a vampire has a touch of fey blood in his/her viens, changing the DR from silver to cold iron. Perhaps a new variety of mummy is vulnerable to acid instead of fire. Make'em guess if you have changed the qualities or not, turn the metagame knowledge useless! :] This solution requires minimal work too. ;)

Of course, reveal what has changed through Knowledge checks. :p
 


Assuming you dont want to kick him out of the group heres a couple of options

1) Every time the player uses knowledge that his character doesnt have the character gets ZERO xp for the module or Session

2) When Bob looks over the the screen and determines what the creature is by the place in MM replace the monster with another creature but choose one with a CR 2 higher than the original creature
 

My players joke with me when I slip up and give one of them a glimpse of my notes or fail to hide the MM. They have the respect to avoid metagaming me, as they understand how disrespectful that is. We've been playing together for the last eight years, so it's all understood by now.

My advice to the OP is feel free to change things up on the fly. Make the succubus a CN doppleganger sorcerer, and make those on-the-fly changes to upset your player's need to disrupt your game. Show your players that if they want to metagame and memorize the MM, they'll find that it doesn't serve them well at all. Try to be prepared for any possible metagaming.
 
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To add to a wealth of advice I agree with in this thread:

1. Before the next game day, talk to the player. Politely explain to him/her that this sort of behavior is unacceptable when you are DMing. Ask him to please stop it, as it's ruining the game for you.

How the player reacts to this polite and "soft" approach will tell you how much of a jerk you're dealing with. Adjust your approach from this point on appropriately. For example: If he/she laughs and effectively tells you to stop being so thin-skinned, you've got a problem player. If he/she apologizes profusely and says he/she didn't realize that it was such a problem, then you probably have a good player who's developed a bad habit.

2. Use any of the suggestions elsewhere in this thread for turning the player's bad behavior into a liability. It's a good idea to download the SRD versions of the critters anyway - you can mod them more easily and print them out to your heart's content.

Doing this means that you've already got your monster modifications in, so if any of the players complain that you just changed the critter from the one in the book to punish them, you can present them with the real critter - after the encounter. This should send an effective message to all your players about using metagame knowledge.

3. The next time the player peeks over your DM's screen and acts poorly, stop the game right then and there. Take the player into another room for a private conversation. Tell him/her that you've had it with this activity. You've already spoken with him/her about it before and that obviously didn't work. Tell him/her that if it happens again, you're kicking him/her out of the game on the spot. No excuses. No exceptions. No third chances. Go back to the game table and continue on as if nothing had happened.

This ups the peer pressure and public embarrassment. The other players will *know* that you had words with the problem player about bad behavior. You have also demonstrated that you are in charge of your own game, and that you are not going to put up with inexcusably rude activity. It also shows that you will not turn a situation like this into a public argument - that you will instead handle it in a mature manner. This gives you the high ground. This earns you respect and trust from your good players. It also encourages any other potential problem-makers to be good players without you having to bring down the hammer on them.

4. If the player does it again, boot the player immediately. Tell him/her to pack up his/her stuff, get out, and don't come back. Apologise to the other players for the interruption. You've got better things to do with your time than put up with this kind of behavior. Barring some miraculous epiphany on the player's part, DO NOT allow him/her back in your game. It's not worth it.

At this point, you know for certain that you have a full-blown problem player who is not going to change his/her habits. Booting the problem player from the game re-affirms your position as the person who runs the game (the DM) and that you demand a certain level of polite social interaction among the players of your game, including yourself. It also shows that you have tried on at least two occasions to talk it out with a problem player. It was the problem player's choice to bring it to a head.


I hope this helps, and that you never have to go to step 3. Good luck.
 

Kai' said:
I hate to play the ignorant player with advice here, but pointing-out-the-obvious, why is it that you don't just ask the player how & where his character gained that knowledge?

When he cannot answer, don't allow him to act on that knowledge. You have your entire party to confirm or deny that they heard it or not, as well.
That about sums it up. Players in my group, who would die laughing if someone tried anything as egregious as this guy did, would sometimes slip up and use metagame knowledge, at which point I'd simply stop, point out that the character didn't know it, and continue. After I did that a couple of times, they became a lot more careful about separating IC and OOC knowledge.
 

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