I'm sick to death of dwarves, elves, halflings, and gnomes!


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Just change them all to different "breeds" of humans. Not like anyone takes much time to make the different races really different, anyways.
 

For my homebrew I created some very heavily altered races, in an effort to make them more alien.

Elves, The Star People, are extremely tall and thin and emaciated and have completely inhuman skin tones and eye colors, etc. They approach looking like the Genosians (sp?) from Episode II or the android-aliens from AI.

My dwarf correlate would more quickly be recognized as dwarves than elves would elves, but The Mountain People are actually composed of rock, have only one gender, etc.

My orcs are basically just orcs, although the females are wildly divergent (tiny and frail), though I did give them extensive cultural reworking (making them more like Mongolian hordes).

The biggest rewrite would be my "halflings", which are rather more like faeries of the woods than anything vaguely hobbitish or even gnomish.

I'll agree with you, though, I'd love to see a game world set up with completely divergent races instead of heavily modified ones.

To a certain extent, though, I think any fantasy d20 publishers are going to have to contend with the kind of thinking that made paladins and rangers a core class and kept magic missile and shield at 1st level: D&D fan stubbornness.
 

LostSoul said:
Just change them all to different "breeds" of humans. Not like anyone takes much time to make the different races really different, anyways.

WOTC is doing that anyway. Gnomes and Halflings lost much of their individual characteristics in 3E, just short humans now. And the poor elves have been undergroing a shorter lifespan since 2E.
 

BiggusGeekus@Work said:
Planescape.

You could be a modron. The role-playing opportunities of being a walking cube are endless.

I used to be rather fond of modrons untill my kids got hooked on rollie pollie olie, it's just not the same anymore.



Gris.
 


I have this same problem, but when creating new races you lose the familiarity that most players/readers have. Every knows what an elf is, but if I create a Dwelvinic in my home brew I have to create physical attributes, culture, personalities etc, and that is the easy part.

The hard part is creating a passion in your players about a new race they have no experience with. It is much more difficult to do than you think. Because of literature many gamers already have a passion for elves, dwarves ......
 

i appreciate the original sentiments. i, too, am getting tired of lifting out twinky elves as town constables in printed material. personally, i really, really downplay nonhuman races in my campaigns. it would be nice to see a line of products break tradition and use all humans. D20 Conan, perhaps? D20 Lankhmar?
 


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