Brennin Magalus
First Post
I predict a full fourth edition will hit the shelves by 2006.
Thus speaketh the prophet.
I predict a full fourth edition will hit the shelves by 2006.
Imaro said:Castles & Crusades: Very AD&Dish system, but upgraded with some more sensible design choices (roll high on d20, class tweaks and a basic skill system). Fast. Not flexible. Conversion from 2e is almost automatic.
Flynn said:I still think there's nothing wrong with shadow, the OP, using 2nd Edition instead of C&C. It covers the bases, it has zero conversions required (so it's better than "almost automatic"), and he's already familiar with it, so no learning curve (which a new system would require, even one where conversion is "almost automatic").
Is there a reason why he shouldn't do what he was originally considering in the post that kicked off this thread, and use 2nd Edition?
shadow said:I don't necessarily want to go back to the concept of Thac0 or racial level limits, yet 3e is so different that it's hard to convert all my old 2e supplements. How compatible would something like Castle & Crusades be with 2e? Well, barring a half-way compatible rules-light system, my next game might be 2e!
danzig138 said:Except it's a load that Belen and others throw out periodically. I think it's neat how the glasses are so very rosy. In earlier editions, people didn't talk about what cool things their characters did instead of what they had. It's not like with 3E, people suddenly shifted focus. Before 3E, people bragged about their character's stats and gear as much as they do now. People now talk about the cool things their characters do just like they did then. It really hasn't changed. What has changed is the ease with which numbers of gamers can talk about these things with each other. I think some people look online and see rules discussions, and start thinking that's all the young whupper-snapper players talk about (because they aren't as cool as the older players - and that is the implication), but they don't actually bother to look for any other type of discussion, because then, they might not be cooler than the newgen.
Flynn said:I am not mentioning this because I want to get in on this whole issue, but I do think I need to clarify something: 2nd Edition had a skill system, in the form of Non-Weapon Proficiencies. It was built into the system, so you might not want that listed as an improvement in C&C's favor.
Flynn said:I still think there's nothing wrong with shadow, the OP, using 2nd Edition instead of C&C. It covers the bases, it has zero conversions required (so it's better than "almost automatic"), and he's already familiar with it, so no learning curve (which a new system would require, even one where conversion is "almost automatic").
Is there a reason why he shouldn't do what he was originally considering in the post that kicked off this thread, and use 2nd Edition?
Just Curious,
Flynn
shadow said:Ok...I have been thinking about this for some time now - I'm about ready to abandon 3e and go back to 2e.Ok...I've said the blasphemy, now let me explain my reasoning. I really like 3e, I think the rules are much better and more player friendly than 2e... The current WotC design philosophy for 3.5e seems to be focused on adding new prestige classes, spells, and feats...
I don't necessarily want to go back to the concept of Thac0 or racial level limits, yet 3e is so different that it's hard to convert all my old 2e supplements. How compatible would something like Castle & Crusades be with 2e? Well, barring a half-way compatible rules-light system, my next game might be 2e![/B]
shadow said:Well, barring a half-way compatible rules-light system, my next game might be 2e
Well, it's true that 3e, with its extreme emphasis on the "encounter format" has come full circle in that its adventures treat NPC's the same way that 1e did, not as interesting people to interact with, just guys who you can kill and loot.shadow said:Ok...I have been thinking about this for some time now - I'm about ready to abandon 3e and go back to 2e.Ok...I've said the blasphemy, now let me explain my reasoning. I really like 3e, I think the rules are much better and more player friendly than 2e. However, 2e contained some of the best rpg supplements and campaign settings. Sure there was a lot of crap produced for 2e, but there was also quite a lot of good stuff too. The current WotC design philosophy for 3.5e seems to be focused on adding new prestige classes, spells, and feats. While there is nothing wrong with this per se, there is almost no focus on settings, stories, or unique characters.
Personally, I find that a less granular system like C&C offers greater flexibility for reasons like this. I don't think "doesn't have specific rules to cover such-and-such circumstance" means less flexibility, it just means fewer fiddly bits. I see "flexibility" as being able to use the system to cover a wide range of possibilities with a minimum of fuss. I find it easier to be "flexible" with a system like C&C or OD&D than with a system like 3.5 or Rolemaster. YMMV, as always.Imaro said:1.) I don't think it's as clear cut as you make it seem. C&C is lower in granularity, but...I'm not certain we're talking about flexibility here, I'll give an example...In D&D a Bastard sword is an "exotic weapon" and my fighter must have a feat to use it proficiently in one hand. While in C&C my fighter can do this without the need for a feat, if I want him to. Which option allows for more flexibility...What about if I don't have a feat available?
Imaro said:My point though was that all your arguments seem to be that unless it's in the core rulebooks, it's not part of the game.
Belen said:We used to described the character by what he accomplished and cool things that happened in the game.
MoogleEmpMog said:Your position snipped, because I want to emphasize this line.
Which is to say - yes. Absolutely, positively, indubitably YES. This encapsulates my position perfectly.
Everything else - supplements, houserules, GM fiat, (non-systemic) player fiat, whatever a group decides to incorporate beyond the core rules of the game - is not part of the game FOR PURPOSES OF EVALUATING THE SYSTEM.
Since all of those optional elements are either tweaks, additions or outright rewrites of major aspects of the system - none of which are likely to be the same in a different group -, it is ONLY productive to evaluate a system in light of what it provides (or does not provide).
It's like the "different and incompatible ways" thread about AD&D 1e. That game was so widely and heavily houseruled, supplemented and adjusted on the fly, it's almost impossible for many people who played it extensively to reconcile their experiences of the game. It would be impossible to "evaluate" every individual variation of AD&D 1e, of which there were probably almost as many as there were AD&D 1e Dungeon Masters. It would be useless (or nearly so) to offer an evaluation of any one variation of AD&D 1e to someone interested in trying a new system, because they would only be playing that specific variation if the group they ended up joining already played it.
Thus, in evaluating AD&D 1e, one can only productively say "this is the material in the core rulebooks for AD&D 1e, and my evaluation thereof."
Similarly, when I evaluate C&C, SWS, M&M or FATE/SotC, I base that evaluation purely on the rules printed in the game's core book or books, because that is the baseline a new buyer of the game will be judging it on.
MoogleEmpMog said:Your position snipped, because I want to emphasize this line.
Which is to say - yes. Absolutely, positively, indubitably YES. This encapsulates my position perfectly.
Everything else - supplements, houserules, GM fiat, (non-systemic) player fiat, whatever a group decides to incorporate beyond the core rules of the game - is not part of the game FOR PURPOSES OF EVALUATING THE SYSTEM.
Since all of those optional elements are either tweaks, additions or outright rewrites of major aspects of the system - none of which are likely to be the same in a different group -, it is ONLY productive to evaluate a system in light of what it provides (or does not provide).
It's like the "different and incompatible ways" thread about AD&D 1e. That game was so widely and heavily houseruled, supplemented and adjusted on the fly, it's almost impossible for many people who played it extensively to reconcile their experiences of the game. It would be impossible to "evaluate" every individual variation of AD&D 1e, of which there were probably almost as many as there were AD&D 1e Dungeon Masters. It would be useless (or nearly so) to offer an evaluation of any one variation of AD&D 1e to someone interested in trying a new system, because they would only be playing that specific variation if the group they ended up joining already played it.
Thus, in evaluating AD&D 1e, one can only productively say "this is the material in the core rulebooks for AD&D 1e, and my evaluation thereof."
Similarly, when I evaluate C&C, SWS, M&M or FATE/SotC, I base that evaluation purely on the rules printed in the game's core book or books, because that is the baseline a new buyer of the game will be judging it on.