Orius
Unrepentant DM Supremacist
Ok, my homebrew campaign technically has used the standard Great Wheel setup for the planes so far. However, I've never sent the players into the planes, and redoing the cosmology won't radically change my world.
Now, I like Planescape, and the traditional setup of the planes in D&D, but in some ways, the Great Wheel is something I'm going to have to shoehorn into my campaign. I want to keep the Inner Planes, and some of the Outer Planes. However, I also want to squeeze in some of the optional planes in MotP.
Here's basically how my cosmology is atm: Inner Planes unchanged, though including the para- and quasiplanes as sort of border regions between the planes. Ethereal only connects Material Plane and Inner Planes like classic D&D, and also uses deep Ethereal Option. Shadow Planes as normal. The Spirit World acts as the bridge between the Material Plane and Outer Planes. The Astral Plane exists in between all the other planes and connects them. The Far Realm exists beyond the Outer Planes.
It's really the Outer Planes where I'm undecided. There are a couple of them I'm keeping no matter what I decide to do: The Abyss, The Nine Hells, the Beastlands, and Mechanus. But there are some I loathe like Arcadia that I won't regret giving the boot. I'm really strongly leaning towards redoing the Outer Planes, but I'd like some discussion to help me brainstorm, get some ideas and so on.
Now, I like Planescape, and the traditional setup of the planes in D&D, but in some ways, the Great Wheel is something I'm going to have to shoehorn into my campaign. I want to keep the Inner Planes, and some of the Outer Planes. However, I also want to squeeze in some of the optional planes in MotP.
Here's basically how my cosmology is atm: Inner Planes unchanged, though including the para- and quasiplanes as sort of border regions between the planes. Ethereal only connects Material Plane and Inner Planes like classic D&D, and also uses deep Ethereal Option. Shadow Planes as normal. The Spirit World acts as the bridge between the Material Plane and Outer Planes. The Astral Plane exists in between all the other planes and connects them. The Far Realm exists beyond the Outer Planes.
It's really the Outer Planes where I'm undecided. There are a couple of them I'm keeping no matter what I decide to do: The Abyss, The Nine Hells, the Beastlands, and Mechanus. But there are some I loathe like Arcadia that I won't regret giving the boot. I'm really strongly leaning towards redoing the Outer Planes, but I'd like some discussion to help me brainstorm, get some ideas and so on.