Frostmarrow
First Post
Fighter - best melee fighter, master of two weapons
Barbarian - best damage absorber, master of two handed weapons
Rogue - master of precise strikes and sneak attacks
Knight - social, good saves, master of defense
Monk - good saves, master of unarmed and improvised combat
Wizard - arcane spellcaster
Cleric - divine spellcaster, turns undead
Paladin - social , good saves, smiter, turns undead
Bard - social, music, weapon finesse
Ranger - good saves, master of ranged combat
Druid - divine spellcaster, shapechanger
Each class should have a number of feat-like abilities that can be taken in any order. A 20th level something is complete and thus knows every trick in the book. Two low level rogues can be vastly different from one another. Two 20th level rogues are very much alike.
Multiclassing is almost free. The only drawback is that all classes begins with BAB +0 (except fighter) which means that you "lose" one BAB for each extra class (beyond one). The best BAB in the game belongs to a single class fighter. A fighter2/barbarian1 has BAB +2. A knight1/ranger1/rogue1 has BAB +0.
No skills but six saves. You are free to act as you please but need to make saving throws if threatened. I.e. If your Int is 3 you can still play intelligently, however your Int 3 governs you saving throws versus maze-spells and riddles (and no of lang).
No temporary modifiers in combat, no facing, no AoOs.
Meh. Who cares?
Barbarian - best damage absorber, master of two handed weapons
Rogue - master of precise strikes and sneak attacks
Knight - social, good saves, master of defense
Monk - good saves, master of unarmed and improvised combat
Wizard - arcane spellcaster
Cleric - divine spellcaster, turns undead
Paladin - social , good saves, smiter, turns undead
Bard - social, music, weapon finesse
Ranger - good saves, master of ranged combat
Druid - divine spellcaster, shapechanger
Each class should have a number of feat-like abilities that can be taken in any order. A 20th level something is complete and thus knows every trick in the book. Two low level rogues can be vastly different from one another. Two 20th level rogues are very much alike.
Multiclassing is almost free. The only drawback is that all classes begins with BAB +0 (except fighter) which means that you "lose" one BAB for each extra class (beyond one). The best BAB in the game belongs to a single class fighter. A fighter2/barbarian1 has BAB +2. A knight1/ranger1/rogue1 has BAB +0.
No skills but six saves. You are free to act as you please but need to make saving throws if threatened. I.e. If your Int is 3 you can still play intelligently, however your Int 3 governs you saving throws versus maze-spells and riddles (and no of lang).
No temporary modifiers in combat, no facing, no AoOs.
Meh. Who cares?