Todays Dork Tower has something to say on battlemats/ using minis.
http://archive.gamespy.com/comics/dorktower/
http://archive.gamespy.com/comics/dorktower/
Why not? That's what a Reflex save represents: unpredictability. The game is already ahead of you.Flexor the Mighty! said:They main thing I HATE about a map is square counting. I DESPISE it when the Wizard counts off squares in between his turns and figures out how to perfectly place his AE spell to get the bad guys but amazingly avoid anyone in the party. In a fluid moving battle there is no time for a Wizard to do something like that, and I don't like it when the players do something like that, but it's nearly impossible to avoid.
EditorBFG said:So, I tried Iron Heroes a bit last weekend, but we all kind of assumed the guy whose house we played at would have a battlemat, or something with 1" squares on it, but he didn't. We fought some, but the whole thing folded after a while, because everyone said we couldn't do it without some kind of visual representation of what squares our guys were in and what-not.
We're not a heavy miniature collecting/painting group, we use a lot of pennies and dice and the shoe from Monopoly and stuff for markers, but with any d20 game we always have the battlemat for flanking, attacks of opportunity, movement and just general knowledge of what's going on.
But on the drive home, my friend was talking about a year and half long Exalted game we recently finished, a very combat heavy game, and we never once had a battlemat when playing Exalted, or anything like it. GM sketched the basic shape of the battlefield once or twice, but that was it. We never wondered where our guys were, we all visualized it and it worked. Is that a difference in game systems or what? Now that I think about, I was in a Mutants & Masterminds game a year or two back with no maps-- it seemed to work.
So, this is all a roundabout way of speculating about the possibility of d20 without miniatures. Is anyone doing it? Do you just get rid of attacks of opportunity or what? Or can you keep AoO and still do without knowing where the 5 ft. squares end and begin? Or, more generally, do you need a slimmed down, reworked d20 system or just the same game and more imagination?
Can we live without the battlemat?
So its up to the DM to determine if the fireball hits depending on how he sees it in his head? That reason alone accounted for a number of arguemets in my nonmat games.Flexor the Mighty! said:They main thing I HATE about a map is square counting. I DESPISE it when the Wizard counts off squares in between his turns and figures out how to perfectly place his AE spell to get the bad guys but amazingly avoid anyone in the party. In a fluid moving battle there is no time for a Wizard to do something like that, and I don't like it when the players do something like that, but it's nearly impossible to avoid.
I've thought of going to a flat board and just using a tape measure for distance, but that is more work IMO and I still need something to draw my terrain on.