D&D 5E IMHO level progression is too fast

Mithreinmaethor

First Post
And has been too fast the last couple of editions.

I also miss when classes progressed at different paces as well.

I wonder if alternate progression tables might be a part of the Dungeon Masters Guides alternate rules?????
 

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Yes, creator Mike Mearls said previously that the DMG will have alternative rules to slow down level advancement, down to AD&D 1e speed.
 

And has been too fast the last couple of editions.

I also miss when classes progressed at different paces as well.

I wonder if alternate progression tables might be a part of the Dungeon Masters Guides alternate rules?????

Changing the rate of advancement- either speeding it up or slowing it down- is extremely easy. I'd be amazed if there weren't rules for that in the DMG.

But changing the xp charts so they are different for different classes is a terrible idea, IMHO. In the old days, a 7th level rogue was weaker than a 7th level magic-user or fighter; that's no longer true. In addition, it would absolutely complicate multiclassing.
 

FWIW, characters don't change that much between levels except at specific "milestone" levels (such as 3rd, 5th, 10th and so on), so that while leveling up does happen often and PCs get new stuff as they level up, it's not as drastic as in other editions.
 


There are also people who make 10th level (or other levels) the maximum for everyone, and give you feats as progression after that. (I forget the name of this but someone can perhaps remind me). The idea is to keep the campaign at the sweet spot, and makes a lot of sense for folks that don't want superheroic or highly magical campaigns but still want a sense of slow progression. It also helps keep lower level monsters a threat, although 5e may do a good job of that with bounded accuracy.
 





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