Immediate actions: too complex?

Glad this was discussed. My group has been playing immediate actions wrong.

I've been giving the fighter multiple attacks for Combat Challenge. And we've been allowing kobolds and goblins to shift endlessly. This should make their powers seem more reasonable.

The Shifty ability of Kobolds is a Minor Action, not an Immediate Action, so they can only do it on their turn, but they can do it as many times as they have actions to spend on it.
 

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The Shifty ability of Kobolds is a Minor Action, not an Immediate Action, so they can only do it on their turn, but they can do it as many times as they have actions to spend on it.

He's probably referring to the dragonshields, which can shift as an immediate interrupt when someone shifts away from them or moves adjacent.
 



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