Hi Anubis mate!
Anubis said:
See, that's why I'm sick of this debate,
I was just starting to enjoy myself!
Anubis said:
because the only thing you do is dismiss what I say.
I replied to every single shred of evidence you submitted! I couldn't possibly be more accomodating!
Anubis said:
My proof goes against you in every way possible!
You were WRONG about the cost of feats in Intelligent Items. I proved that.
You admitted that Evasion was not a feat.
I explained why Fast Healing (and Regeneration) cost more.
I explained why the Amulet of Natural Armour was incorrectly priced.
Anubis said:
It is IMPOSSIBLE to equate feats and magic items, and I have shown that over and over again,
You have shown nothing of the sort.
It is ludicrous to suggest they cannot be contrasted and compared when on so many occasions their effects cross pollenate, and by looking at that evidence we can detect a pattern.
Anubis said:
and I think you are the ONLY person playing this game that thinks otherwise.
Appeal to the authority of the masses. It doesn't matter whether one person thinks it or a million people think it. All that matters is the facts, and in this case the evidence all favours my theory.
If it didn't, or someone proves it wrong (and by that I don't just mean say its wrong) then I will be the first to stand up and be counted. Its not about whos right or whos wrong, its about the truth.
Anubis said:
Trying to equate the two is a lesson in futility indeed.
I haven't just tried, I have succeeded. The only thing thats futile is resistance.
Anubis said:
I have shown the proof, and you have shown NONE.
Are you sure you're following the right thread!?
Every bit of evidence to date supports my theory!
Anubis said:
The only thing you say is "since the feat does this, this item should cost this" when you should NOT equate the two to begin with! Items and items, feats are feats, they are not meant to be compared, contrasted, or balanced against each other, but rather within their own groupings.
Nonsense. Perhaps if only a single feat or item did the same thing then we couldn't contrast them to determine an overall figure, but all the evidence (multiple feats and items) points towards a single feat placed in a magic item costing (approximately) 4000 GP. Possibly slightly more or less, but remember we are looking for relative numbers here not an exact figure.
Anubis said:
All armor boosting items save for armor and shields goes by the 2000 increment, whereas saves go by the 1000 increment. There you go, plain and simple. That is perfectly balanced as-is.
The Amulet of Natural Armour should cost the same as Armour and Shield bonuses. Only a Deflection (Ring of Protection) AC bonus should be doubled (because it works against Touch spells etc.)
Anubis said:
If it weren't, you would see as much complaining about that as you do about Heal and Harm. Yet that is not the case! If it was unbalanced, underpriced, or whatever, it'd be obvious through playtesting. Playtesting, however gives ZERO support to your theories thus far.
You don't need playtesting when the answer is as plain as the nose on your face.
Anubis said:
All the logic in the world will not save you if it doesn't follow through IN THE GAME.
Forgive me, but I really don't see how modifying the price of a Cloak of Resistance (or vice versa slighly altering a few feats) is going to throw the game'out of whack'.