Immortals Handbook Epic Bestiary (now available)

It did, I'll repost it. Just a moment.

Transuranic Dragon

He had called himself a god. For centuries, he had bandied tales of me amongst his pantheonic companions. For decades, he had dreamed of bringing my scales to them, draped about his shoulders as a coat. For years, he had prepared for the undertaking of my death, assembling an armory fit to unhinge worlds from their axis. For months, he had followed my trail, sniffing me out through the cosmos. For weeks, he had spied upon my doings and my lair. For days he meditated on his nature and his goals, remaking himself in to my very bane.
He crept upon me in the darkness of my bedroom, lit only by the dull glow of my larder and my scales, and I seduced him with a flutter of my eyes and peeled him from his leaden armor and orichalcum sword to my pillows and cushions, and when he had roasted to a fine boil from the gamma shine pouring from my body I sucked the radioactive marrow from his bones and rested for another century. I knew he would return to quest against me again, for he had fallen in love with me, as so many do.

Bardic Dragons, Siren Dragons, Gold-Within-Gold Dragons
Dragon (Chaotic, Extraplanar, Radiation)
Environment: Any with radioactive elements
Organization: Solitary
Challenge Rating:
Treasure: Triple Standard, replace all organic items with inorganic art objects
Alignment: Always chaotic neutral
Advancement: blah
Level adjustment: blah

This graceful dragon's long body coils like a snake, fringed with St. Elmo's Fire and a coating of soft, downy tendrils. It's catfish whiskers reach about aimlessly, it's short legs droop lazily. It shines gold-within-gold, brilliant and bright and beautiful.

The siren dragons are wandering aesthetes, slipping from world to world on cosmic electromagnetic tides whenever they have had their fill of the treasures of their current home. None brook them their casual thefts, their lazy predation upon the world they witness, for their beauty and presence is magnified by their glory and all who view them ache to give tribute. They prey chiefly upon the technological civilizations that produce the transuranic elements they thrive upon. Many are the baryonic lords who have fallen under the spell of the siren dragons and sacrificed the backbone of their infrastructures to their new golden gods.
Their scales are a dull gray at birth, but begin to glow with deadly radiations as they age, transforming to their entrancing gold-within-gold. Though newborns hold perhaps four whiskers, ancient specimens have thousands and can smell the tell-tale scent of transuranic elements from across galaxies, casually drifting to their source over the course of stellar lifetimes to pick through what's left of them by their time of arrival.
Transuranic dragons are material beings, for all their power, dwelling in the Prime Material plane in vast, incredibly beautiful palaces built by slave nations. They enjoy performance art, unconcerned with the inevitable radiation poisoning suffered by those who enter their presence.
Transuranic dragons, unlike virtually all other dragons, can consume only the radioactive elements that they crave, their metabolisms rejecting other materials. Though they can thrive indefinitely on as little as uranium ore and heavy water, their refined palates ache for the unstable transuranic elements, tritium wine, and impossibly rare elements with more than a hundred and twenty protons per nucleus.

COMBAT
Siren dragons prefer not to fight, instead bedeviling their foes with their soothing, entrancing voices whilst their opponents exhaust themselves against their durant hides and their deadly ambient energies.
Breath Weapon (Su): Siren dragons are named in part for their deafening cry. It is so loud and shrill that it collapses bubbles hidden in water, sending the atmosphere within them in to fusion. A chain reaction can quickly ensue that transforms water to steam, or flesh to a steaming pudding. In addition to it's sonic disruption, it deals a vast amount of damage to all creatures containing water, due to the explosion of it in to steam and radiation.
Body Fire (Ex): Siren dragons fly by means of electromagnetic effects created by their body fire, the soft downy tendrils that cover their heads, necks, backs and shoulers. Because the effect is not magical, it is not dependent on antimagic fields, but it is vulnerable to electromagnetic disruption.
Impregnability (Ex): Siren dragons, like the transuranic elements that they embody, are dense as to make lead seem like foam. Although they are much smaller than other epic dragons, they enjoy the benefits of three virtual size categories, befitting their stupendous mass.
Great Charisma (Ex): Siren dragons enjoy an eerie, seemingly divine natural charisma. They gain a bonus Great Charisma epic feat, granting them an additional +2 Charisma each and every age category.
Gold-Within-Gold (Su): The scales of the siren dragon can induce a worshipful fervor in those who look upon them. They function as an gaze attack with a radius of 60 feet per age category that Charms those who fail a will save (DC 10 + 1/2 hit dice + Charisma modifier). The charm effect is permanent, until dispelled (CL equal to bard caster level).
If a siren dragon actively attempts to use the gold-within-gold scales as an attack action, they affect everyone within range.
Awful Presence: While most epic dragons inspire panic and terror, siren dragons inspire a stunning awe. Replace their Terrifying Presence with a paralyzing aura like that of more benign deities.

Spell Like Abilities: Transuranic Dragons spell like abilities are almost wholly themed around their nuclear and material power. They never gain the ability to permanently create nuclear material that can sustain them except by corrupting other material, which they can do very early. _(
Very Young: 13th Level, turns water in to heavy water.
Juvenile: 19th Level.
Adult: 25th Level
Old: 31st Level
Ancient: 37th Level
Great Wyrm: 43rd Level
)_

Spellcasting, Singing: As a bard of 1/2 it's hit dice.

Code:
Age          | Size | Hit Dice (hp) | BAB/Grapple | Fort | Refl | Will | Breath Weapon | Awful Presence DC |
Wyrmling     | M    | 21d20
Very Young   | L    | 27d20
Young        | L    | 33d20
Juvenile     | L    | 39d20
Young Adult  | L    | 45d20
Adult        | L    | 51d20
Mature Adult | H    | 57d20
Old          | H    | 63d20
Very Old     | H    | 69d20
Ancient      | H    | 75d20
Wyrm         | H    | 81d20
Great Wyrm   | H    | 87d20

Age          | Str  | Dex  | Con  | Int  | Wis  | Cha  |
Wyrmling     | 
Very Young   | 
Young        | 
Juvenile     | 
Young Adult  | 
Adult        | 
Mature Adult | 
Old          | 
Very Old     | 
Ancient      | 
Wyrm         | 
Great Wyrm   |
 
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Err... would you rename "Aweful Presense" "Awesome Presence" instead? I know California Surfers and Teenage Mutant Ninja Turtles have almost ruined that word, but "Awesome" does more closely mean "To inspire awe" than "Awful" does.
 

Anabstercorian said:
Also, would you quit talking about the second bestiary? It's ridiculous enough that you released the first bestiary without the rules to use it,

I strongly disagree here. The first Bestiary stood exceptionally well on its own, needing nothing from any of the other IH books to use. The fact that epic monsters can be easily added to any epic game, as opposed to new rules that retool the entire epic/divine system, worked very much in the book's favor, which quite possibly might have had something to do with why it sat at the top of the EN Gamestore's best seller list for several weeks running (and is not just one spot off from there).

but trying to get us excited about the second one, when we still have no assurance that your actual divine rules will be any good

No assurance that they'll be any good? What have the last few threads been about?

and to be dead frank, your first published draft of the bestiary was riddled with fairly significant errors

Yes, but he has me now. ;)
 

Alzrius said:
I strongly disagree here. The first Bestiary stood exceptionally well on its own, needing nothing from any of the other IH books to use. The fact that epic monsters can be easily added to any epic game, as opposed to new rules that retool the entire epic/divine system, worked very much in the book's favor, which quite possibly might have had something to do with why it sat at the top of the EN Gamestore's best seller list for several weeks running (and is not just one spot off from there).

Holy crap, seriously? Never mind, then. :eek:


Alzrius said:
No assurance that they'll be any good? What have the last few threads been about?

...Advertising?
 

Hiya mate! :)

Anabstercorian said:
Snow white isn't significantly better off. :)

Have I missed a reference? :confused:

Anabstercorian said:
Do you need a material/theme for the cleric/monk dragons?

I have ideas for them (as with the Draco-Bard) but lets say that I am not happy with my current ideas for them, so feel free to throw some out there.

Anabstercorian said:
Also, would you quit talking about the second bestiary?

If someone asks me a question, like "Where/when are we going creature 'X'?" and the answer is Bestiary Volume 2, then I am going to answer them honestly.

Anabstercorian said:
It's ridiculous enough that you released the first bestiary without the rules to use it,

The bestiary is self-contained. What other rules do you need?

Anabstercorian said:
but trying to get us excited about the second one,

Merely answering a question honestly rather than being ignorant about it.

Anabstercorian said:
when we still have no assurance that your actual divine rules will be any good -

I am sure you will all find out in a few weeks.

Anabstercorian said:
and to be dead frank, your first published draft of the bestiary was riddled with fairly significant errors,

Primarily because 1) I was having problems with the spellchecker in Pagemaker and 2) I rewrote half the book after it had already been edited.

I'll not be making those mistakes again.

Anabstercorian said:
and I'm still disconcerted by your decision to not to change seventh sense in to something that can actually be used.

I thought I did change it!? What version are you using?

Anabstercorian said:
Quit waving your e-dick around until there's some substance to it.

Well I think I posted a 90% contents list on the website, so its not like I don't know whats going to be in there.
 

Hey paradox42 matey! :)

paradox42 said:
Actually, shouldn't the Rune Dragon be the Wizard? Runes are typically associated with magic, and at least some form of scholarship, so it looks like the best fit to me.

Possibly, I was toying with the idea of the Draco-Barbarian being called the Blood Dragon anyway. That might be a better fit.

Draco-Cleric = Shining Dragon...?
Draco-Monk = Karmic Dragon...?

paradox42 said:
The Diamond and Achromatic Dragons sound very cool in their own right, particularly if you equate Achromatic with a Rogue!

;)

paradox42 said:
And why reinterpret the Force and Prismatic Dragons at all?

Not trying to reinterpret them as such, simply add some coherancy to epic dragons.

paradox42 said:
In my own game, I already have an explanation for their existence which has nothing to do with the IH Epic Dragons- I actually refer to the IH "Epic" dragons as "Divine Dragons" in acknowledgement of the fact that they have effective divine ranks (among other things). I'm using the Polychromatics as instigators of a civil war among "true" dragons, and the ELH Epic Dragons (along with three others of my own design) as an invading force also instigated by the Polychromatics, all of this instigation being a means of weakening the world in preparation for a coming demonic invasion.

Cool! I lespecially like the idea of Polychromatic Dragons using Prismatic Dragons.

paradox42 said:
I agree about the Transuranic Dragon- that severely rocked! Anabstercorian, did you save that post so it can be reposted and finished?

...and of course there are the new classes from the PHB II to consider.

...and then we can start on the Prestige Class based epic dragons. :p
 

Hey U_K! :)

I've got a couple more questions (as per usual). My apologies as these don't perfectly dovetail with the dragon commentary:

1. Did you ever settle definitively on a ranking scheme in Marvel above Class 5000 and if so what are they?

2. Will the IH provide any guidance for those who wish to create higher dimensions beyond those listed? Could one, for example, create an Omniverse with 72 dimensions within the framework provided? Could one create dimensions that are beyond the Omniverse?

Thanks in advance dude.
 

historian said:

Hiya mate! :)

historian said:
I've got a couple more questions (as per usual). My apologies as these don't perfectly dovetail with the dragon commentary:

No apologies necessary dude! :p

historian said:
1. Did you ever settle definitively on a ranking scheme in Marvel above Class 5000 and if so what are they?

You mean my 10,000, - 500,000 wasn't good enough for you!? :eek:

historian said:
2. Will the IH provide any guidance for those who wish to create higher dimensions beyond those listed?

No, or at least I have no plans for any such guidance. People can flesh out the 8th and 9th dimensions as they see fit. I'll have some more details in Chronicle, but its not something I am going to dwell on too long.

The 10th dimension is a euphemism for your Dungeon Masters house. I can't fathom why any one would want to create a dimension beyond that.

historian said:
Could one, for example, create an Omniverse with 72 dimensions within the framework provided?

Lower Dimensions are like Universal Chromosomes, higher dimensions are Universal scaling systems.

But looking at the current dimensions I have in place I don't se how you are going to add anything substantial on top of them? I think you are suggesting 72 dimensions without knowing what it entails. Just adding dimensions for their own sake is, to me anyway, meaningless.

historian said:
Could one create dimensions that are beyond the Omniverse?

I don't see how.
 

Hey U_K! :)

You mean my 10,000, - 500,000 wasn't good enough for you!?

No, it was fine. My conundrum is that you modified those from 10-30-50K in lieu of a debate (which is not a problem) and I wasn't sure I knew where you had sorted ultimately. Asked another way -- what is the definitive version you've come up with?

But looking at the current dimensions I have in place I don't se how you are going to add anything substantial on top of them?

I don't have anything in mind "on top" so to speak. I was thinking potentially in-between.

I think you are suggesting 72 dimensions without knowing what it entails.

Don't I feel small. :p

I don't know what it might entail in design terms to be truthful. Nevertheless I am curious.

Just adding dimensions for their own sake is, to me anyway, meaningless.

I wouldn't add anything just to add it. I was thinking more in terms of folks who might really want to play Time Lords.

Maybe a better question would be whether there is a means to "level" Time Lords or other residents of Higher Dimensions outside of DM's caveat.

What do we do if we want to play Time Lords long term?

Thanks! ;)
 

historian said:

Hiya historian mate! :)

By the way, you might be interested in my latest website update:

http://www.immortalshandbook.com/sermon2.htm

historian said:
No, it was fine. My conundrum is that you modified those from 10-30-50K in lieu of a debate (which is not a problem) and I wasn't sure I knew where you had sorted ultimately. Asked another way -- what is the definitive version you've come up with?

See the above article. It would be easy to map a set figure onto each tier.

historian said:
I don't have anything in mind "on top" so to speak. I was thinking potentially in-between.

So its interdimensional then, rather than a whole other dimension. ;)

historian said:
Don't I feel small. :p

I don't know what it might entail in design terms to be truthful. Nevertheless I am curious.

Well I am just of the opinion that each lower dimension must mean 'something' distinct, it must add something 'unique'. Whereas the higher dimensions are about scale, and since they already cover up to the Supreme Being/DM I can't see where you go above that, the DM's Mum perhaps? :p

historian said:
I wouldn't add anything just to add it. I was thinking more in terms of folks who might really want to play Time Lords.

It would be like playing a bunch of Beyonders.

historian said:
Maybe a better question would be whether there is a means to "level" Time Lords or other residents of Higher Dimensions outside of DM's caveat.

Not sure what you mean here by 'levelling' them?

historian said:
What do we do if we want to play Time Lords long term?

Get ready to start creating lots of NPCs and Time Lord level opponents, because I'm only going to cover a handful. :p

historian said:

Anytime matey! :)
 

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