Immortals Handbook Epic Bestiary (now available)

Upper_Krust said:
Hey Pssthpok mate! :)

One other point of note - you can't sunder artifacts. ;)

Ah, okay. I can see this being okay, now.

Thats one heck of a big city though. What was the invading force? Remember the population affected is limited by the Event Rating.

The city was modelled after modern metropoli; it's basically what I see happening when long-life races breed regularly and augment their standard of living with magic (ala clerics, and conjuration spells).
The invasion force was the entire population of an equally-old dwarven empire led by a number of epic generals and spearheaded by a quasideity king. The dwarves had some help from a sort of Benedict Arnold among the elves - one who was sick of the stangant regime in the city. When the dwarf king was slain by a minmaxed NPC, the generals lost control of the force and took large swathes of it un new directions. Some surrendered for amnesty, some fled into the mountains, some holed up in the ruins of the war-torn city.
I redid the math today and got higher results, which I was pleased to note incorporated the maximum population proviso as well as the society modifiers for each of the main protagonists.

Thanks - I am pretty proud of it. I am curious to hear what everyone thinks about the Event System in particular. Is it user friendly enough?

It gets the job done. I have to keep in mind that QP doesn't equate to divinity until an apotheosis. Until then, it's a measure of the (N)PC's standing in the eyes of both mortals and immortals alike. Like merit badges.
 

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Hey dante matey! :)

dante58701 said:
This is a cosmic ability I made for a devil. Is it appropriately balanced being a cosmic ability or is it underpowered?

Cosmic Form (Ex): Sarkonas possesses the ability to assume any form desired, as a free action, as per shapechange, at will. Furthermore, he retains his full power regardless of the size of his assumed form, acquires enough virtual size categories to compensate him for any actual loss in size, and is treated, for all intents and purposes, as being in his true form, regardless of the form he assumes.

This bit is confusing me?

dante58701 said:
Additionally, he acquires the shapechanger subtype and is impervious to critical hits, dismemberment, and wounding.

Something like this is a divine ability on its own.

dante58701 said:
Finally, Sarkonas can also assume any unique and/or divine form, provided the form in question is not the form of a divinity with a higher divine rank than Sarkonas.

I already have this bit as a cosmic ability in the book called Doppelganger. ;)

I was going to say that you should refer to the Creating Your Own Abilities section of Ascension. But then I realised I cut that page at the last moment because it was only 90% finished. :o

Basically you want to keep abilities as specific as possible. What you have above loks more a combinaion of abilities rather than a distinct, unique ability.
 


feat text

Impaling Shot and Mantic Frenzy seem to be missing some of their text. Would it be possible to describe them here or should I just shut up and wait for the next update?
 

Hello again matey! :)

Pssthpok said:
Will there be Divine/Cosmic/etc abilities that allow entities to bypass the minimum size category limitations?

No.

What you could do is take Amorphous shape, create a pool and then rise a medium size form out of it, although your bulk would still be in the pool.
 

Hiya mate! :)

Servitor of Wrath said:
Impaling Shot and Mantic Frenzy seem to be missing some of their text. Would it be possible to describe them here or should I just shut up and wait for the next update?

Sorry about missing those.

Impaling Shot can pin a target to adjacent terrain and requires you to take out the arrows/bolts which causes more damage.

Mantic Frenzy is like the spellcaster equivalent of going berserk.
 

Upper_Krust said:
Hello again matey! :)



No.

What you could do is take Amorphous shape, create a pool and then rise a medium size form out of it, although your bulk would still be in the pool.

Wow, okay. Would this reduce your power any?
 

U_K!
Upper_Krust said:
Street Fighter 2 was always more my game than Mortal Kombat but are you refering to Baraka's Babality? :p
Sadly, no, just the only Fatality I could pull off in MK : DA :(
And now, my thoughts on feats:
#
1 - You win.
2 - Abusable, perhaps a clause that says "... raise dead or ressurection, but not true ressurection..."
3 & 4 - fine
5 - Sweet, but requires a bit more DM control to be exercied.
6 - Awesome.
7 - Allready covered as a use of a skill, but in the event you dont have tumble (or can't make 100...)
8 - a bit confusing, But good.
9 - Nifty. :)
10 through 13 - I never liked the divine metamagic cheese, but these seem alright. I think feat #10 needs to be an Insight bonus, B/C I think the spell it duplicates is.
14 though 16 - I always wanted to shoot a bastard sword out of a bow :) Only #14 seems a little powerful. A certain character from Mystery Men would need these feats.
17 - Well, this is um, err, unique... I guess its balanced? I don't see any mechanical reason for taking it, but it certainly is... epic.
18 - Weak. Mages can do this (though it is more expesive than a regular weapon. Would it stack?)
19 - I like your metamartial abilities. Alot. I don't think they innately fill the Wizard/warrior gap, but they go the way to doing so.
20 - Fine
21 - For a tower shield? Fine, Otherwise there isn't much use because there is no "forward" except when its your turn.
22 - Almost necessary at high levels.
23 - OMG this + Feat #78! Not bad though. Makes Metamartial better too.
24 - Meh. Q.P. was weak a bit to begin with. (It counts as a death effect right? A 4th level spell, death ward, would protect against it I think)
25 - Sweet. Negates the combo of #23.
26 - Flavorful. This whole chain of feats was sooo inspired by Dune, I think.
27 - Too good to be believed. Actually its fine with the epic save progression, but on a monster, since they don't follow it...
28 & 29 - Fine
30 - Meh. No god would take it, and a non-god would have better things to do. Perhaps in good in concert with Feat #2... Wait. I see Feat #2's inspiration now... Crap. :)
31 - Do you have to specify when it starts when you use it, or can a bard keep "Contingent themesongs" waiting?
32 - Fine
33 - Not 100% = Okay in my book.
34 - Well, um, this is one of those with feat #17 that seems more flavorful than useful.
35 - Harpoon + this = wow.
36 - Was non-epic in Oriental Adventures (Superior Expertise). (And with no real prereqs)
37 - Does it stack? If so, its still ok, just... Scimitars?
38 - Strong. Low prereqs too.
39 - Fine.
40 - How does this interact with 2-handing a weapon? It seems obvious, but you never say.
41 - This is ok. I can't see it being too great. Perhaps taken two or three more times.
42 - Oh, the Alabastor cheese feats :) These are fine. Rediculous to think about, and definitely epic, but fine.
43 - I think it should be left as it is listed on the table. (inc. HD size) Otherwise it is a carbon copy of its non-epic counterpart.
44 - I can see this being broken a bit, but with epic or divine undead having +1000 turn resistance, it is needed.
45 - This is the first thing I would take with Feat #2.
46 - Bah. I doubt epic characters will ever starve to death. Except in space... :)
47 - See #46. What interaction with spellcasting?
48 - I can see this being cheese in the endgame levels, but since it is so hard to do...
49 & 50 - Fine
51 - This is ok. Free divinations don't do much in epic. Good if one person has this if the PCs begin to chase red herring.
52 - I wish this were finished so I knew what it did, but it sounds nasty. My wiz may take this. :) (It seems to suit him so)
53 - I think it may be optionally opposed, possibly by disguise. (an epic use, with an additional penalty to the Disguiser)
54 through 56 - Fine
57 - This is so broken, its not even funny. It would make a better divine ability. I wont even get into, as others mentioned, a certain BoVD PrC....
58 - Fine
59 - This seems too good. Granted, artifacts usually are resistant Pre-epic, but are they still?
60 - Fine
61 - This one seems to be more sense motive based (Can you tell by looking at their head?) and I think should be opposed by Bluff... Such as with #53
62 - After watching LoTR, I think Legolas does this about fifty some times. I would not want to fist fight him. :)
63 - Silly sounding (though acurate) name. Like feat #7 in power.
64 - Good. It seems too good with some of the other feats here, but otherwise, I dont see it breaking the game.
65 - "... at my highest bonus?" perhaps? It doesn't say.
66 - This feat is so cool. I get this image of a wizard, who may have high or decent strength, just slugging some mook guard in the face and knocking him out cold with this. A good Monk feat too.
67 - Too good with area attacks or Whirlwind attack. Well, not too good, but very, very, painful with Epic Whirlwind attacks.
68 - Text talks about heavy armor. Copy paste with care :P
69 - You are my hero.
70 - Thank you for making this an epic feat. Theres a non-epic one that does the same thing (Complete Adventurer?) but I think it is too powerful, as it lets a 5th level bard rule the world.
71 - Dune. 'nuff said. There should be one that acts like a Power Word Kill...
72 - Nice. Even if 1000 High-Lord Neutronium Golems Riding GGGGGGGGWyrm Nexus Dragons jumped out of the shadows to attack you, you don't bat an eye. (Though you still die)
73 - Everyone will name themselves Luke.
74 - Fine.
75 - Fine, though in some of my games, that means the party Rogue can't speak :P
76 - Sweet. Take this with #105.
77 - In the event you need to hear "Bravely Bold Sir-Robin" while traveling through space...
78 - Wow, this makes fighters good. (Monks too)
79 - Fine.
80 - "You are skilled at..." Also, is this 5' step before, or after you do so?
81 - Scimitar. This is death. Such a good feat. It is still death. Not broken. Simply death.
82 - And with a Sharpness weapon every attack may just disarm them.
83 - This feat is superior. :)
84 - Devastating indeed.
85 - Against what? Do you get to choose? Nice though.
86 - This sets up a chain of death against foes. I like.
87 - I hope this has nothing to do with #25...
88 - This is nice.
89 - While it's prereqs say its for archers, could I do this with a battle axe? Makes forcecage cheese funnier. (and so cheap)
90 - This leads to confusion. What happens if someone heavy (Like 2 tons worth of V-Size catagories) walkes up a wall of wood. Does it fall over?
91 - Does it stack?
92 - Nice.
93 though 95 - Fine
96 - What chance?
97 - Fine.
98 - Perhaps just base it on STR bonus, the way it is written I have to take it for multiple types of materials. Is this intended?
99 - Fine.
100 - 1d6 what? I think you want to add "... ability damage."
101 - Sweet. Screws armys over. Archers destroy you though, I think.
102 - This is in PHB 2, sorta. Yours is slightly different.
103 - I like your Metamartial powers. Alot.
104 - I think it should be spelled out better. "I wish for Unlimited strength" technically would work. It should be noted, as I think it has been mentioned, that there are still limits to wish. It should still say if you ask for something too great, the spell fails.
WHEW! Alot of typos in the feat text, but alot of good stuff none the less. Your divine rules seem ok. One-on-One god battles seem too good though, if you succeed.
 
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Ltheb Silverfrond said:
57 - This is so broken, its not even funny. It would make a better divine ability. I wont even get into, as others mentioned, a certain BoVD PrC....
Well, it only allows the benefits from one disease at a time... but yeah. This is THE feat for Cancer Mages. The only downside to it (you spread disease) is already there as part of being a Cancer Mage (and is actually considered an UPSIDE there), so... maybe this should be a divine ability. I'm still a fan though.

62 - After watching LoTR, I think Legolas does this about fifty some times. I would not want to fist fight him. :)
I just noticed... this feat doesn't give any penalty to attack to the target behind the first one you hit. I think it probably should... and also note when the arrow finally disintegrates or stops, since I could see a reading of this rule leading to arrows that simply never stop going...

67 - Too good with area attacks or Whirlwind attack. Well, not too good, but very, very, painful with Epic Whirlwind attacks.
Not true. Whirlwind Attack EXPRESSLY forbids gaining extra attacks on top of those gained by WW itself, naming Cleave as an example, but extending that ban to anything else that would grant more attacks.


69 - You are my hero.
Let me second this. Stealing the color of a princess's eyes... that's so awesome as to be nearly unbelievable! For your next trick, I'd recommend a feat that grants the rogue the ability to steal memories or dreams and put them in bottles.
 

You got a list of current divine and cosmic abilities?

I just need ideas for a deity Im making. And "panversal"...divine or cosmic, and if divine...what is the cosmic version?
 

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