Immortals Handbook Epic Bestiary (now available)

Fieari said:
Not true. Whirlwind Attack EXPRESSLY forbids gaining extra attacks on top of those gained by WW itself, naming Cleave as an example, but extending that ban to anything else that would grant more attacks.
True, True. I read it as it is the same attack, but redirected. (Since you don't roll another attack roll) I don't think this is too deadly, since if the first hit missed, it may have been due to a 1, and since you use the same attack roll for the "second chance vs an adjacent foe" I would say it misses too. (and they get more AC, making it less likely to connect)
Actually, I think it does work with WW attack as written, or it is horribly broken: If it grants an extra attack, and the additional attack misses as well, I would get ANOTHER attack against the original foe. (It doesn't say otherwise, though you would miss again probably) So if it doesn't grant an additional attack, then it would work with Whirlwind attack... AHHH MY BRAIN.
None the less, I agree with you it shouldn't work with Whirlwind attack, though in Epic, mook monsters become less common.
Perhaps a feat should be required to use this in a whirlwind. I would call such a feat "Death Blossom"
I think this feat should be clarified somewhat.
 
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Thanks - I am pretty proud of it. I am curious to hear what everyone thinks about the Event System in particular. Is it user friendly enough?

I mean you only need use it at the end of an adventure (so perhaps 1/month on average) and even then it shouldn't take even a novice more than 5-10 minutes per character to work out the results.

Well you know I love the Event System because I think it encourages roleplaying and interaction between the PCs and their "fans" (NPCs who aren't necessarily movers and shakers).

You could probably have made a supplement of it on its own, but I'm glad you've included it in Ascension. :)

I also think it's very user friendly. Conceptually it's easier than either the CR/EL relationship or its XP implications.
 

Oh, right! On the subject of the Event System. It's complicated, yes, but calculating it will only have to take place after... well... big events. It's about on the level with calculating XP for the party, and unlike with XP, this seems more condusive to being split up between the players for calculating, so that's a plus in it's favor.

I'm for it.
 

U_K!
I love the divinity templates.
Rules 11/10 (Typos and incompleteness included)
Flavor 111/10 (Yes, 111 out of 10)
And I think the best part is your divine template breakdown, in the event we want to mix up the cosmologies or have characters whose flavor the templates contridict.
Example: In converting my namesake mage, I find the demiurge stage I template flavorwise too alien to work (at one point were there old ones in him? Ewwww :)), and some of the powers seem out of place with him - He was an Ascended mortal, But never fear, Upper Krust is here! Your ECL breakdown makes switching stuff around a breeze. (Though I hope in the finished version there will list the ECL adjustment for the other features of the higher ranked templates. (Such as the new HD sizes, and some of the other powers, like Evil Eye)
The other thing that is kind of cool is the sample generation guidelines basically splashed through the templates. (Crap, I didn't expect the pcs to spit on Necron, lord of death... *Follows steps X, Y, and Z and a minute later...* "Necron Smites you.") :)
Your event system is pretty cool. The math isnt bad, and it makes sense for the deities to take care of their followers. (Cause one of em might grow up big and strong and stomp their rival deity dead, or at least rack up a few hundred quintessence for them in the process:))
U_K, If your Divine abilities are worth 6 epic feats statistically, does that mean they are worth 6 flavorfully too? Theres 200 of them!?!
Brain... Cannot... Comprehend...
I hearby institute the creation of a new word, an adjective to describe the 'coolness' factor of something, because I have none appropriate. This word is:
Krustian
 

It's great!

Hi all!

UK, the book is really great, can't wait to see the rest of it (will page 14 & 15 be in the next update? :p ).

Here is a little spreadsheet I put together this morning at work (what? Tomorrow is a national holiday here, so it's pretty calm today ;) ) to help calculate the result in Worship Points with the Event System. Pretty basic, but it seems to be doing the work just fine.

Let me know if there is any compatibility issue, my Excel software is French :confused:
 

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Well, now I've skimmed Ascension a few times, I've not terribly much to add on what others have said.

* The templates are great, and the breakdown of CR and ECL is really useful. The way in which it is assumed previous critters of certain sizes effectively already have it is a nice touch IMHO.

* The re-jigging of the Divine Rank scale to suit your universal take is something I like: it offers a lot more room for fine adjustment on bigger beasties.

* The rules for Worship Points are cool. I like the fact that there are three different ways of earning them, since it helps people who want gods in their campaign to work one way or another to have different examples of how it might work. I'm tempted to do a campaign with worship ditched entirely, and all points coming through quintessence: so only god-slaying makes new gods.

* The feats, as others have noted, have some issues: but in the case of the "duplicated" feats. this is inevitable. When you're trying to patch all the feat holes you're bound to do the same thing someone else has done. In the case of your improved toughness, perhaps upping it's powerlevel to make an epic version is in order? As for the Wish feat, I say just chuck it: it looks like a lot more heartache than it's worth, and with your alternate magic rules might not really matter anyway.

* The idea of metamartial feats is great: I'm going to try and drop these into my normal game as soon as, even for my non-epic PCs, as a new trick for fighters to spice up combat a bit.

* The cosmic EGG? :-)

All in all, I'm quite impressed. I've still not given every feat a proper examination, but there's clearly a lot here, and the addition of the bigger feats ought to offer a lot more fun. Very chuffed so far, and the promises inside of the contents of future books have me all the more excited. ;-)
 


Ltheb (and Fieari) thanks very much for the help with the feats. I am working out exactly which ones to chop/change at the moment.

For those of you that have had a chance to look over the feats what are your top 5 and bottom 5?

Hey Dante mate! :)

dante58701 said:
You got a list of current divine and cosmic abilities?

Yes I have a list - thanks for asking. :p

You'll all get to see it in about a weeks time. I'm making the divine and cosmic abilities the priority of the next update (in between my cover painting capers) - as well as finishing off the near-finished pages from Chapters 1 and 2 that I cut at the last minute of Beta 0.6.

dante58701 said:
I just need ideas for a deity Im making. And "panversal"...divine or cosmic, and if divine...what is the cosmic version?

Cosmic.
 

Small list maybe?...not details...just the list and whther the powers are divine, cosmic, ect.

Im attempting to make a deity but I dont know which powers in the Epic Bestiary are what.

:)
 

Hey historian dude! :)

historian said:
Well you know I love the Event System because I think it encourages roleplaying and interaction between the PCs and their "fans" (NPCs who aren't necessarily movers and shakers).

That was one of the intentions.

historian said:
You could probably have made a supplement of it on its own, but I'm glad you've included it in Ascension. :)

I'm not WotC!

If I was I would already have the Expanded Immortals Handbook and Complete Immortals Handbook in the works. :p

historian said:
I also think it's very user friendly. Conceptually it's easier than either the CR/EL relationship or its XP implications.

Well I think its about as detailed/complicated as it needs to be.
 

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