Immortals Handbook Epic Bestiary (now available)

In no particular order...

Top 5:

Eclectic Shot
Eclectic Defense
Eclectic Strike
Amazing Pockets
Sideways Stealing

Next epic character I play is DEFINITELY a rogue! :lol:

Bottom Five:
Pick five Three-Weapon Fighting feats

I just can't imagine that fighting style working. And how do you deal with disarm attempts against the "third weapon?"
 

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After thinking over the Event System a bit more, I think there could be a few changes... not mechanically, but simnply in how it's presented. Organization of information is very important, esspecially for those just learning a new system. I remember getting the "Elements of Magic" system, which is awesome by the way, but while every aspect of the EoM system is nigh-perfect, learning it was a severe headache due to the way the information was laid out. You have to think of presenting a system like this much in the same way you'd teach a class, since the stuff in it is so new.

The fundamental thing is that it needs to be established at the beginning: 1 person appreciating you = 1 WP.
And THEN all the modifying features can be described, but describe them in layers of complexity, so that a DM wanting something faster or slower can simply cut off everything after a certain point.



As for my top 5 feats:
Sideways Stealing
Soothsayer (the party rogue can't speak... heehee!)
Automatic Writing
Amazing Pockets
Ether Goer (although, surely there's a better name for this...)

And my bottom 5 feats:
Wishful Thinking (for reasons I've already stated)
Egg Born (for... sheer weirdness; I'd more expect this in the Book of Erotic Fantasy)
Cat's Fall, Plastic Soul, Subtle Body (Because I was rather fond of the fact that sheer skill allowed these anyway... the feats here basically amount to something along the lines of a +60 to a skill check, which would likely be decried as unbalanced)
 

U_K!
Upper_Krust said:
What level are some of you crazy guys playing at! :lol:
Well, unless I should bump his levels up to meet the minimum HD requirements, he finished the campaines at 80 :(. His ECL is like 1000+ though.
Top 5 favs: 1, 52, 69, 71, 78
Bottom 5: 74, 100, and if you just want to remove feats to get to 100, chop out Epic Potency, and make the 2 metamartial feats sit with the rest, possibly with a higher attack penalty.
(It is hard to think which is the least when the whole chapter is Krustian):)
Oh, are the Feat numbers going to remain in the final release? They are nice, very useful for referencing. (Hey what does vorpal hurricane do?... Oh wait, its cosmic ability 94, lets check...) But I have never seen them in an official book. Of course with so many feats and powers, it may help alot. (You might want to mention it in a sidebar or something)
Oh, and with your transfinite power, It seems kind of crazy, that if a rank 30 god gets it, and Omega, the end of all, a rank 32000 god apears, the rank 30 god gets a huge boost. (Though their difference in HD and power selection will still mean Omega wins)
I like it, but it seems if you ran a campaine in those power ranges, if the PCs dont have it, and fight something that does, they almost assuradly cannot win. (Of course, I haven't seen the powers or portfolio benfits, but I would imagine that is the case. Heck, high rank Deitys can switch their porfolios any time they want?!? What am I god of? *Rolls dice* Pain and Kittens of course!)
 

Hey Pssthpok dude! :)

I'll comment on the bottom five...

Pssthpok said:
Okay.

BOTTOM 5
Death Attack: Something about this says broken, to me. It's like DevCrit but with less than half the prerequisites.

Knockout Attack: Same as Death Attack. In the higher levels I see this feat being a must-have, something that makes it potentially broken.

You don't think the massive BAB penalties are enough!?!? :uhoh:

Pssthpok said:
Mathesis & Phrenology: Meh. Seems like a waste of an epic feat, to me. I mean, it might be good for flavor, but the 10% margin of error is a formulation that I can see most DMs skipping altogether.

I suppose I could remove the 10% bit. It is more of a falvourful feat than a mechanical one. I like to have some flavour feats in there.

Pssthpok said:
Prehensile Hair: This doesn't seem like someone one could take a feat to do. This seems like something you should either be able to do or not, not something you can learn over time.

I don't know about that. I was sort of thinking along the lines of Chinese/Indian gurus who can purportedly do all sorts of weird stuff.

Also I like the movie "Bride with White Hair". :p
 

Servitor of Wrath said:
Top 5:

Eclectic Shot
Eclectic Defense
Eclectic Strike
Amazing Pockets
Sideways Stealing

Next epic character I play is DEFINITELY a rogue! :lol:

...wait til you see the divine and cosmic stuff. ;)

Servitor of Wrath said:
Bottom Five:
Pick five Three-Weapon Fighting feats

I just can't imagine that fighting style working. And how do you deal with disarm attempts against the "third weapon?"

Theres simply no excuse for 'diss'ing' Three-Weapon Style.

Okay then, just for you. Here is a shot of Three-Weapon Fighting in action...and yes that is a guy with one arm fighting Three-Weapon Style and yes he does single-handedly (no pun intended) wipe out an entire bridge of assailants. :p

http://www.fantasiafestival.com/2005/_media/images/films/15/photo.jpg

From the excellent movie "The New One-Armed Swordsman"

Reviews of all three one-armed swordsman movies can be found here:

http://www.dvdtimes.co.uk/content.php?contentid=12796
 

Hiya mate! :)

Fieari said:
After thinking over the Event System a bit more, I think there could be a few changes... not mechanically, but simnply in how it's presented. Organization of information is very important, esspecially for those just learning a new system. I remember getting the "Elements of Magic" system, which is awesome by the way, but while every aspect of the EoM system is nigh-perfect, learning it was a severe headache due to the way the information was laid out. You have to think of presenting a system like this much in the same way you'd teach a class, since the stuff in it is so new.

The fundamental thing is that it needs to be established at the beginning: 1 person appreciating you = 1 WP.

I seem to recall this was also something Alzrius mentioned but I hadn't got round to it by the time of the beta release. :o

Fieari said:
And THEN all the modifying features can be described, but describe them in layers of complexity, so that a DM wanting something faster or slower can simply cut off everything after a certain point.

Okay.

Fieari said:
As for my top 5 feats:
Sideways Stealing
Soothsayer (the party rogue can't speak... heehee!)
Automatic Writing
Amazing Pockets
Ether Goer (although, surely there's a better name for this...)

Ether Goer is an expression used in my occult encyclopedia. So it stays. :p

Fieari said:
And my bottom 5 feats:
Wishful Thinking (for reasons I've already stated)

Okay, its almost certainly for the chop.

Fieari said:
Egg Born (for... sheer weirdness; I'd more expect this in the Book of Erotic Fantasy)

Egg-Born is a prereq. for Sweat-Born (divine ability), which is indirectly how Aphrodite (in the mythology) was born.

Egg-Born would be more useful if someone had come up with a Pregnancy Template...I suppose I'll just have to do it myself.

Fieari said:
Cat's Fall, Plastic Soul, Subtle Body (Because I was rather fond of the fact that sheer skill allowed these anyway... the feats here basically amount to something along the lines of a +60 to a skill check, which would likely be decried as unbalanced)

The problem I had with relying on sheer skill, was that you had to be so bloody high-level to meet the DCs that you would have needed to be an overgod.
 

Ltheb Silverfrond said:
U_K!

Well, unless I should bump his levels up to meet the minimum HD requirements, he finished the campaines at 80 :(. His ECL is like 1000+ though.

:D

Ltheb Silverfrond said:
Top 5 favs: 1, 52, 69, 71, 78
Bottom 5: 74, 100, and if you just want to remove feats to get to 100, chop out Epic Potency, and make the 2 metamartial feats sit with the rest, possibly with a higher attack penalty.

Weird choices...why don't you like those ones in particular - just curious? :confused:

Ltheb Silverfrond said:
(It is hard to think which is the least when the whole chapter is Krustian):)

:D

Ltheb Silverfrond said:
Oh, are the Feat numbers going to remain in the final release?

Yes. Useful for rolling randomly too (or at least it would be had I exactly 100).

Ltheb Silverfrond said:
They are nice, very useful for referencing. (Hey what does vorpal hurricane do?... Oh wait, its cosmic ability 94, lets check...) But I have never seen them in an official book. Of course with so many feats and powers, it may help alot. (You might want to mention it in a sidebar or something)

Yes, I think its necessary when you have 475 abilities.

Although I was thinking

E1-100
D1-200
C1-100
T1-50
O1-25

Ltheb Silverfrond said:
Oh, and with your transfinite power, It seems kind of crazy, that if a rank 30 god gets it, and Omega, the end of all, a rank 32000 god apears, the rank 30 god gets a huge boost. (Though their difference in HD and power selection will still mean Omega wins)
I like it, but it seems if you ran a campaine in those power ranges, if the PCs dont have it, and fight something that does, they almost assuradly cannot win. (Of course, I haven't seen the powers or portfolio benfits, but I would imagine that is the case. Heck, high rank Deitys can switch their porfolios any time they want?!? What am I god of? *Rolls dice* Pain and Kittens of course!)

I should have specified that it only boosts you up to double your own power.
 

Upper_Krust said:
The problem I had with relying on sheer skill, was that you had to be so bloody high-level to meet the DCs that you would have needed to be an overgod.
I prefer your feats. It never sat well with me that one could walk on clouds or fall several miles without a scratch just by "relying on sheer skill."

As for the ThWF issue, okay, but my question about disarming the third weapon still stands.
 

Upper_Krust said:
The problem I had with relying on sheer skill, was that you had to be so bloody high-level to meet the DCs that you would have needed to be an overgod.
Hmm. Perhaps you should revisit the skill DCs then?
 

Post 1000. :D

So that this post will actually be good for something, I'm going to try to guess at what the omnific abilities might be.

Infinite Str
Inf Dex
Inf Con
Inf Int
Inf Wis
Inf Cha
Inf speed
Inf effective HD/caster level
Inf fast healing/regeneration
Inf perception
Inf size/presence
Inf time control
Inf effective divine ranks
Inf foreknowledge
Inf skills

I give up.
 
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