Immortals Handbook Epic Bestiary (now available)

U_K!
Upper_Krust said:
:D
Weird choices...why don't you like those ones in particular - just curious? :confused:
74 - With modifications to the prereqs of feat 99, feat 99 does this.
100 - This just seems silly. As an ability, its fine. When I read the feat, I just keep seeing "Druid Wildshape cheese" under the benifit heading:). It doesn't say if you can take it more times, or if its effect stack. I have seen some pretty nasty druid builds that involve a torrential onslaught of attacks, and this feat would make every druid want to be a Hydra. (or in FR, theres a hydra variety, less tough to kill, but poisonous :))
Epic Potency was in the Bestiary, and it is pretty basic.
The Metamartial feats, if you need space for more feats could become standard metamartial effects like the others.
Overall theres good stuff for all the classes in there, but Druids (who start to make less and less sense in epic anyhow) look like they get some big boosts in there. (They can take almost all the feats in there, save the bard and sneak-attack ones)
I have no problem with druids, its just that in *most* epic games, players pile on immunities so fast that the threats to the party fall under only 2 catagories: Epic spells, and Absurd instakill melee. Sadly, thats what said players use too.
Order of opperations, for me atleast in a game is a. - defense, b. - Epic spells for "defence/utility" (Ward vs Disjunction, Summon xxx Cr XXXXX creatures, etc.), c. - metamagic spam (GRRR Incantrix SMASH!), and d. - Fun feats (like Feat #1.)
It is likely that your system wont have problems like this, and I doubt every one does this, but in general, in any epic game I have been in, if you didn't follow the steps in order, you became inferior and were simply there to carry the wizard's loot.
Just my take, if you need em for prereqs and all, keep em. They just either sat as "Omni-Death-Omega" or "Oh, Ill pick that up.... Last. I need more Epic Potency so I can One-Shot-great-cleave a few Hecatoncheires"
EDIT: How dare someone diss Three Weapon Fighting. Its so elite its crazy. I think the requirements need to be a bit higher though, perhaps.
Heres a question: If I took three Weapon Fighting, do I get to fight with three weapons at once, or do I effectively get a third hand? Like could I fight with three Greatswords, a Longsword and a Greatsword, A greatsword and spiked shield, or just three longswords?
EDIT Part II: Would your Mantic Frenzy feat count as a "rage" ability? I just like the idea of a wizard getting so angry at some poor peasent that (with the use of the Intimidating Rage feat) he screams something akin to "I will flay the skin from your bones, and animate half of you as undead!" and having everyone around him simply cower in terror. The Intimidate skill only goes so far.
 
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Servitor of Wrath said:
Bottom Five:
Pick five Three-Weapon Fighting feats

I just can't imagine that fighting style working. And how do you deal with disarm attempts against the "third weapon?"

I gotta say, I thought their inclusion in the Bestiary was a bit odd myself. I've never had a player ask to do something of that nature, so if they vanished from the Immortals Handbook overnight I would not shed a tear. :-)

To be honest, the mental image (and the picture provided by Krusty) just doesn't do anything for me. But it's an interesting way for high level fighters to advance, I guess.

As for my favourite feats:

Anoxia: this does require observation to keep it from getting silly, but I really like the idea. You die in combat and come back having learned some new trick to kick your opponents behind with when in the afterlife! :-)

Automatic Spellbook: I quite like the idea of magic using PCs standing back and watching their foes for a bit, learning what spells they use, and turning them against them later tht day. :>

Forked Tounge & Silver Tounge: "Trust In Me, Just In Me...." I see loads of fun to be had with these by high level "Face" characters.

Stellar Music: BARDS.... IN.... SPACE! :-)

As for ones I ain't keen on or have issues with:

Divine Right: Maybe this'll work better in game with the other Immortals stuff, but I really don't like the idea of a cleric of one god getting more benefit out of a feat than another not because of stat arrangement, or weapon choice, or spells memorized.... but because of a stat of the gods like Divine Rank. Um, my cleric of Thor gets more use out of this feat than the cleric of Apep /why/, exactly? The idea is funky, but it seems to focus on a stat which otherwise shouldn't affect PCs as a deciding factor on it's import.

Egg-Born: I know at least one PC who would have liked this and all, but it just seems a hell of a weird thing to spend a feat on.

Improved Toughness: Just because it's kinda redundant for those people who are using the similar Improved Toughness feat WotC came out with, and non-epic too.

Weapon Abatement: Is this supposed to duplicate a specific power of a deity or something? Because it just does nothing for me. Would it apply to magic spells that use attack rolls? I dunno, it just seems more like a funky spell or magic item than a feat thin.

Wishful Thinking: as mentioned elsewhere, it's just not going to work.
 

I don't see the problem with Wishful Thinking. I think it's a great idea seeing as some of the older DMs stick to the wish-twist thing to this day. For those types of games, this is a helluva feat.
 

Pssthpok said:
I don't see the problem with Wishful Thinking. I think it's a great idea seeing as some of the older DMs stick to the wish-twist thing to this day. For those types of games, this is a helluva feat.
And, come to think of it, it would probably be nice if you're the type who gets wishes from tricksy/evil outsiders
 

If you're getting your wishes from tricksy/evil outsiders, than I fail to see how knowing your own thoughts is going to help stop a malignant force from deliberately utlizing all the ambiguities of the english language against you.
 

Fieari said:
If you're getting your wishes from tricksy/evil outsiders, than I fail to see how knowing your own thoughts is going to help stop a malignant force from deliberately utlizing all the ambiguities of the english language against you.
The feat says that "your wishes cannot be misinterpreted." I would take that to mean they can't even be misinterpreted intentionally.
 

I'm not a big fan of "Juggling-Style" three-weapon fighting, but I totally dig Roronoa Zoro from One Piece's Santōryū with the third Katana in his teeth.

It should be noted that the names of all of Zoro's techniques are puns. Whether this has any bearing on how much I dig his three-sword technique is unclear.
 

Pssthpok said:
I don't see the problem with Wishful Thinking. I think it's a great idea seeing as some of the older DMs stick to the wish-twist thing to this day. For those types of games, this is a helluva feat.

If they're doing that, then they aren't following the core rules for Wish. Building feats around people misinterpreting a spell doesn't seem a good design paradigm. ;-)

At heart, Wish spells you cast in 3.X are not misinterpreted unless you exceed a specific boundary: and when you do so, you're arguably puhsing the power level of a 9th level spell anyway, and don't deserve to get exactly what you want. Especially if Krusty's spell system is going to include 10th level spells plus, then making Wish all the more potent seems a recipe for disaster. Why take an 11th level spell slot when you can take this feat and bang one out in exchange for a 9th level slot? Hell, why not just cast a Wish and ask for some 11th level spell slots?

As for it perhaps being useable on other entities casting Wish for you: well, that's one possibility, but I think it would have to be phrased a bit better: I'd take "your Wishes" to mean Wish spells you cast, not spells cast by otehr people. THat's like saying a feat which lets you "add 1d6 elemental damage to your arrows when used in ranged combat, choosing the type of damage when they strike" means you can buy a bunch of arrows and hand them out to your friends, and when they shoot them you can choose to trigger +1d6 fire damage or whatever then: "your" is perhaps deceptively vague. Especially since in these situations it's the Devil or whatever casting the spell, why should your feat force him to pick a different target or effect for his spell if it doesn't explicitly say so?

It might be frowned on by those who prefer RP and rules to be seperate, but one way to both achieve this goal and give a more general purpose feat might be some sort of epic feat that enables the character to always say what he means to say: his supernatually broad vocabularly prevents him from having any "let him have it" moments. An odd thing to spend a feat on, but a note that says "this may aid you in not getting caught in wordplay with demonic apcts, etc" might make it worthwhile.
 

Hey dude! :)

Servitor of Wrath said:
I prefer your feats. It never sat well with me that one could walk on clouds or fall several miles without a scratch just by "relying on sheer skill."

Exactly, and what happens if you fail your cloud balance check. I think its more something you should either be able to do or not do.

Servitor of Wrath said:
As for the ThWF issue, okay, but my question about disarming the third weapon still stands.

Good question. I think someone with Three-WF would gain a bonus against being disarmed because they have to juggle the weapons, but at the same time it would be easier to deflect a juggled weapon. So overall it probably evens out.
 

Hey Fieari dude! :)

Fieari said:
Hmm. Perhaps you should revisit the skill DCs then?

Possibly, I plan on tweaking my balance rank prereqs for these feats.

Incidently I plan on removing possibly 8 or 9 of the epic feats on the current list.

- Forked Tongue and Silver Tongue will be tweaked and move up to Divine Abilities.
- Improved Critical Multiplier will also move up to Divine (but have its power doubled)
- Weapon Abatement I am not sure about.
- The Metamartial feats will be removed from the main list - no point duplicating them on both lists.
- Wishful Thinking is gone.
- Improved Toughness I am not sure of.

Planned Additions:

Phase Shot
Perfect Critical
Echo Song...may end up divine.
Fortuna Minor
Coniunctio
Superior Manyshot
Good Reflexes
Good Will

I think these last two were a bit confusing lumping all the saves into one.

I'm toying with a feat called Animal Magnetism.
 

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