Immortals Handbook Epic Bestiary (now available)

Hi Fieari mate! :)

Fieari said:
Oh, right! On the subject of the Event System. It's complicated, yes, but calculating it will only have to take place after... well... big events. It's about on the level with calculating XP for the party, and unlike with XP, this seems more condusive to being split up between the players for calculating, so that's a plus in it's favor.

I'm for it.

I think the question is could it (or indeed should it) be 'dumbed down' more.

As I just mentioned to historian, I think the Event System is only as detailed/complicated as it needs to be.

What do you (and indeed the rest of you think)?

The Event System is good for people who want a really detailed campaign. In a sense its the 'slow' way of using immortality. The power point system is the 'middle' way. The Resonance is the 'quick' way.
 

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Howdy mate! :)

Ltheb Silverfrond said:
U_K!
I love the divinity templates.

As well you should, they are a thing of beauty. :)

Ltheb Silverfrond said:
Rules 11/10 (Typos and incompleteness included)
Flavor 111/10 (Yes, 111 out of 10)

Well rules I agree with, I am not sure about the flavour. But I appreciate the enthusiasm. ;)

Ltheb Silverfrond said:
And I think the best part is your divine template breakdown, in the event we want to mix up the cosmologies or have characters whose flavor the templates contridict.

I always try to have as much flexibility as possible.

Ltheb Silverfrond said:
Example: In converting my namesake mage, I find the demiurge stage I template flavorwise too alien to work (at one point were there old ones in him? Ewwww :)),

What level are some of you crazy guys playing at! :lol:

Ltheb Silverfrond said:
and some of the powers seem out of place with him - He was an Ascended mortal, But never fear, Upper Krust is here! Your ECL breakdown makes switching stuff around a breeze. (Though I hope in the finished version there will list the ECL adjustment for the other features of the higher ranked templates. (Such as the new HD sizes, and some of the other powers, like Evil Eye)

Most are included within the ability lists (so they can be gained as esoteric abilities).

Ltheb Silverfrond said:
The other thing that is kind of cool is the sample generation guidelines basically splashed through the templates. (Crap, I didn't expect the pcs to spit on Necron, lord of death... *Follows steps X, Y, and Z and a minute later...* "Necron Smites you.") :)

:D

Ltheb Silverfrond said:
Your event system is pretty cool. The math isnt bad, and it makes sense for the deities to take care of their followers. (Cause one of em might grow up big and strong and stomp their rival deity dead, or at least rack up a few hundred quintessence for them in the process:))

By "the math isn't bad" I take it you mean 'impeccable'? :p

Ltheb Silverfrond said:
U_K, If your Divine abilities are worth 6 epic feats statistically, does that mean they are worth 6 flavorfully too? Theres 200 of them!?!
Brain... Cannot... Comprehend... I hearby institute the creation of a new word, an adjective to describe the 'coolness' factor of something, because I have none appropriate. This word is: Krustian

I always thought 'Krustifixion' was very apropos, goes very well with "Hey you totally nailed that", "Yeah I just Krustified it". :cool:
 

poilbrun said:

Hiya poilbrun matey! :)

poilbrun said:
UK, the book is really great, can't wait to see the rest of it (will page 14 & 15 be in the next update? :p ).

Maybe one of them. That bits a tad intricate. ;)

poilbrun said:
Here is a little spreadsheet I put together this morning at work (what? Tomorrow is a national holiday here, so it's pretty calm today ;) ) to help calculate the result in Worship Points with the Event System. Pretty basic, but it seems to be doing the work just fine.

Let me know if there is any compatibility issue, my Excel software is French :confused:

Very cool! :)

I'll mention that on the website when I update tonight.
 

Slightly off-topic, but on topic... I broke down and also got the Bestiary pdf (even though I'm getting the print) and I'm curious.. are you going to change the font for the creature names for the print version? I can barely read some of those... I had to go into the text to know exactly what it was really called. Ouch. Ditto for the text right under with the other names.... Sorry, but it's the only negative I could find after a quick skimming.

Back to reading the new one.. :D


Chris
 

Hey GQuail mate! :)

GQuail said:
Well, now I've skimmed Ascension a few times, I've not terribly much to add on what others have said.

* The templates are great, and the breakdown of CR and ECL is really useful. The way in which it is assumed previous critters of certain sizes effectively already have it is a nice touch IMHO.

Of course if I reworked the Balor, Pir Fiend, Solar et al they would probably be somewhat different, so its not an exact match. But I think the main concern is going to be how such beings are equipped.

GQuail said:
* The re-jigging of the Divine Rank scale to suit your universal take is something I like: it offers a lot more room for fine adjustment on bigger beasties.

I never liked the sound of Divine Rank 0. :p

GQuail said:
* The rules for Worship Points are cool. I like the fact that there are three different ways of earning them, since it helps people who want gods in their campaign to work one way or another to have different examples of how it might work. I'm tempted to do a campaign with worship ditched entirely, and all points coming through quintessence: so only god-slaying makes new gods.

Well the Glory stuff is the slow but detailed approach, the Power stuff is the parallels EXP approach and the Resonance is 'flip the switch' quick approach.

GQuail said:
* The feats, as others have noted, have some issues: but in the case of the "duplicated" feats. this is inevitable. When you're trying to patch all the feat holes you're bound to do the same thing someone else has done. In the case of your improved toughness, perhaps upping it's powerlevel to make an epic version is in order? As for the Wish feat, I say just chuck it: it looks like a lot more heartache than it's worth, and with your alternate magic rules might not really matter anyway.

True. I actually have half a dozen epic feats on standby (that I concocted over the weekend) so, based on what people tell me are the weakest feats on the current list I will probably substitute a few.

One likelyhood is that Improved Critical Multiplier will get a kick upstairs (to Divine Abilities) but have its effect doubled - since I was rating it initially as 3 feats.

I may add Greater Critical and Perfect Critical.

So you would have:

Improved Critical
Greater Critical
Superior Critical
Perfect Critical (where 17-20 will always crit).

I also may make a few minor changes to the Forked Tongue, Silver Tongue feats and kick them up to Divine to join Razor Tongue.

I forgot to add a couple of Sneak Attack feats I have lurking about.

GQuail said:
* The idea of metamartial feats is great: I'm going to try and drop these into my normal game as soon as, even for my non-epic PCs, as a new trick for fighters to spice up combat a bit.

The metamartial stuff in the beta is so unfinished I almost kept it out. Expect some new cool stuff added in that regard.

GQuail said:
* The cosmic EGG? :-)

Well I did swop emails with the main man a few years back regarding deities, so I always see him as the "guv'nor" as far as D&D is concerned (no disrespect to big Dave).

GQuail said:
All in all, I'm quite impressed. I've still not given every feat a proper examination,

In fairness you could argue neither have I. :o

GQuail said:
but there's clearly a lot here, and the addition of the bigger feats ought to offer a lot more fun. Very chuffed so far, and the promises inside of the contents of future books have me all the more excited. ;-)

Hey! You haven't even seen all of Ascension yet!
 

Hey U_K! :)

I'm not WotC!

If I was I would already have the Expanded Immortals Handbook and Complete Immortals Handbook in the works.

:D

Yes, they know a thing or two about profit maximization.

I think the question is could it (or indeed should it) be 'dumbed down' more.

As I just mentioned to historian, I think the Event System is only as detailed/complicated as it needs to be.

I'd leave it as is if I were you. Each DM can take out as much detail as they need for their campaigns. I don't see how you benefit by doing it.

Personally I like the level of detail.

What level are some of you crazy guys playing at!

I would advocate virtually every DM creating a demiurge (assuming the campaign has Sidereals). Currently I'm working on a 392 HD version of Samael completion pending the full list of Powers.

For those of you that have had a chance to look over the feats what are your top 5 and bottom 5?

My favorite are:

Automatic Writing
Blood Rage
Nosodic
Divine Retribution
Soothsayer
 

Hello again dante matey! :)

dante58701 said:
Small list maybe?...not details...just the list and whther the powers are divine, cosmic, ect.

Im attempting to make a deity but I dont know which powers in the Epic Bestiary are what.

:)

Have you ever heard the expression: "Patience is a virtue"?

Whatever I tell you now is only likely to change between now and next week, and I have enough on my plate responding to the current beta to start discussing the intricacies of the next update before its even updated.

So just wait. ;)

I have no doubt the 7 days will pass all too soon for me. :eek:

Go ahead and design some powers now if you wish and then you can check them up against what I have next week.
 

Hi thundershot mate! :)

thundershot said:
Slightly off-topic, but on topic... I broke down and also got the Bestiary pdf (even though I'm getting the print) and I'm curious.. are you going to change the font for the creature names for the print version? I can barely read some of those... I had to go into the text to know exactly what it was really called. Ouch. Ditto for the text right under with the other names.... Sorry, but it's the only negative I could find after a quick skimming.

Back to reading the new one.. :D

Its already changed.

The Interior of the print Bestiary looks like the interior of Ascension now. Thats the feat used for the main header.

If you don't have Ascension yet you can see how the new header font looks on my website, because the white Ascension cover uses it and the Black Bestiary cover uses it.
 

Oh yeah, one more quick question as to the Alter Reality ability.

Assuming the "caster" chooses and effect that's based on caster level (Blasphemy for instance) what it the caster level for determining the effect?
 

Upper_Krust said:
For those of you that have had a chance to look over the feats what are your top 5 and bottom 5?

Okay.

TOP 5
Anoxia: Provided it gets the -1 Con addendum, I think this is one of the coolest feats I've ever seen. Good show.

Sideways Stealing: I've been finding myself wanting this feat lately, for when I want to transcribe things from my computer to my journal.

Soothsayer: Love it. Absolutely love it.

Weapon Abatement: Excellently powerful; combined with Epic Dodge (from the ELH), this makes an enemy combatant weep.

Sticky Strike: For when something really needs to get a beat-down.

BOTTOM 5
Death Attack: Something about this says broken, to me. It's like DevCrit but with less than half the prerequisites.

Knockout Attack: Same as Death Attack. In the higher levels I see this feat being a must-have, something that makes it potentially broken.

Mathesis & Phrenology: Meh. Seems like a waste of an epic feat, to me. I mean, it might be good for flavor, but the 10% margin of error is a formulation that I can see most DMs skipping altogether.

Prehensile Hair: This doesn't seem like someone one could take a feat to do. This seems like something you should either be able to do or not, not something you can learn over time.
 

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