Upper_Krust
Legend
Hi all! 
As some of you know I am currently writing a body of work known as the Immortals Handbook (formerly the Worship Points System).
With this poll I specifically wanted to gauge the reaction to the idea of the initial release being in unillustrated .pdf format. In talks with a potential publisher the idea was mentioned that such a format might seem unprofessional, yet when I mentioned the idea previously on the boards, many people were favourable towards it. So I decided to take things to a wider audience; which itself presented the opportunity to test overall opinion on the matter.
In response to the above polling options:
#1.
Currently the plan is to release the unillustrated work at the beginning of April (hopefully). The 272 pages offer a similar text density to the core rulebooks.
#2.
Following that, an illustrated version would be undertaken and released within a few months.
Another option might be to release an upgrade (containing all the illustrated pages) .pdf, for those who had purchased the initial download, at say $5.
#3.
A 'hardcopy' illustrated book has been discussed but not yet confirmed. The price of $30 is therefore also speculative. I am confident this will happen at some stage in the near future though.
#4.
The Immortals Handbook is a 272 page d20 rulebook/supplement that details every aspect of roleplaying immortal/deity characters and campaigns.
For more information; discussion and a complete chapter guide visit here:
http://www.enworld.org/messageboards/showthread.php?s=&threadid=4850
#5.
While on the surface the Immortals Handbook may seem in direct competition with Deities & Demigods the two seemingly approach the subject from different angles (at least from what I know of Deities & Demigods) and may even compliment each other.
(i.) The Immortals Handbook seeks to measure faith itself, presenting it as a tangible factor in apotheosis. It presents a simple mechanic to determine a beings faith; which subsequently presents a plethora of options; both character and campaign.
(ii.) It also focuses on immortal player characters, promoting interaction between the dichotomy of the mundane and the divine.
(iii.) The work adds to existing campaigns, it does not make them redundant. In fact the work advocates (and explains) roleplaying worshippers and servants, as well as the deity. Thereby spreading the campaign to cover the full spectrum of gaming possibilities where each is an integral part of the whole.
(iv.) The Immortals Handbook was designed to be both all inclusive and modular, so while you only need the Core Rulebooks to start, many of the elements are flexible enough to incorporate with practically any potential deity based rules.
(v.) In addition to detailing all things immortal it also introduces many unique new: feats; magic; magic items; monsters and prestige classes.
#6.
While I wouldn't be so churlish as to suggest such a book is to everyones taste, for those not interested in roleplaying amidst the lofty heights of the immortals, the book still presents a wealth of information:
(i). It details an incredibly simple religion building tool, for DMs that want to flesh out their campaign religion.
(ii.) It has dozens of campaign ideas and suggestions.
(iii.) Quick rules for characters above 20th-level.
(iv.) Addendums to problem core rules: challenge ratings above 20; revised and simplified character wealth progression; armour max. dex penalty (affected by strength); vorpal weapon special ability (divorced from critical hits) and the harm spell (granted a save).
(v.) Appendices for: character conversion; deity conversion and optional armour rules (armor reducing damage).
#7.
While suggesting 'roleplaying deities' or 'stats for gods' may cause an allergic reaction in some people, for the purposes of roleplaying deities in a physical sense (which many invariably want to do) it presents the only logical solution - something that WotC themselves have also realised.
Those who prefer their gods intangible always have the option of ignoring such ideas, however, those that require a more interactive approach need such information.

As some of you know I am currently writing a body of work known as the Immortals Handbook (formerly the Worship Points System).
With this poll I specifically wanted to gauge the reaction to the idea of the initial release being in unillustrated .pdf format. In talks with a potential publisher the idea was mentioned that such a format might seem unprofessional, yet when I mentioned the idea previously on the boards, many people were favourable towards it. So I decided to take things to a wider audience; which itself presented the opportunity to test overall opinion on the matter.
In response to the above polling options:
#1.
Currently the plan is to release the unillustrated work at the beginning of April (hopefully). The 272 pages offer a similar text density to the core rulebooks.
#2.
Following that, an illustrated version would be undertaken and released within a few months.
Another option might be to release an upgrade (containing all the illustrated pages) .pdf, for those who had purchased the initial download, at say $5.
#3.
A 'hardcopy' illustrated book has been discussed but not yet confirmed. The price of $30 is therefore also speculative. I am confident this will happen at some stage in the near future though.
#4.
The Immortals Handbook is a 272 page d20 rulebook/supplement that details every aspect of roleplaying immortal/deity characters and campaigns.
For more information; discussion and a complete chapter guide visit here:
http://www.enworld.org/messageboards/showthread.php?s=&threadid=4850
#5.
While on the surface the Immortals Handbook may seem in direct competition with Deities & Demigods the two seemingly approach the subject from different angles (at least from what I know of Deities & Demigods) and may even compliment each other.
(i.) The Immortals Handbook seeks to measure faith itself, presenting it as a tangible factor in apotheosis. It presents a simple mechanic to determine a beings faith; which subsequently presents a plethora of options; both character and campaign.
(ii.) It also focuses on immortal player characters, promoting interaction between the dichotomy of the mundane and the divine.
(iii.) The work adds to existing campaigns, it does not make them redundant. In fact the work advocates (and explains) roleplaying worshippers and servants, as well as the deity. Thereby spreading the campaign to cover the full spectrum of gaming possibilities where each is an integral part of the whole.
(iv.) The Immortals Handbook was designed to be both all inclusive and modular, so while you only need the Core Rulebooks to start, many of the elements are flexible enough to incorporate with practically any potential deity based rules.
(v.) In addition to detailing all things immortal it also introduces many unique new: feats; magic; magic items; monsters and prestige classes.
#6.
While I wouldn't be so churlish as to suggest such a book is to everyones taste, for those not interested in roleplaying amidst the lofty heights of the immortals, the book still presents a wealth of information:
(i). It details an incredibly simple religion building tool, for DMs that want to flesh out their campaign religion.
(ii.) It has dozens of campaign ideas and suggestions.
(iii.) Quick rules for characters above 20th-level.
(iv.) Addendums to problem core rules: challenge ratings above 20; revised and simplified character wealth progression; armour max. dex penalty (affected by strength); vorpal weapon special ability (divorced from critical hits) and the harm spell (granted a save).
(v.) Appendices for: character conversion; deity conversion and optional armour rules (armor reducing damage).
#7.
While suggesting 'roleplaying deities' or 'stats for gods' may cause an allergic reaction in some people, for the purposes of roleplaying deities in a physical sense (which many invariably want to do) it presents the only logical solution - something that WotC themselves have also realised.
Those who prefer their gods intangible always have the option of ignoring such ideas, however, those that require a more interactive approach need such information.