Immortals Metamagic

Belzamus

First Post
Okay, I've been toying around with these a litte and hit a little snag.

Firsty of all, at higher levels (like AMM x 100) these are flat out broken. Applying all these and then empowering x 50 gives an insane boost.

Also, the die-size increases need to be scaled back, it should be

Epic> +1 Size
Divine> d12
Cosmic>d20
Transcendental>d100
Omnific>d1000

So, with all that in mind, to use these, I'd actually advocate removing Metamagic Freedom and bringing back Intensify Spell, possibly with a line up the ladder for x4 and x8 effect, because together, these provide a fine alternative.

The only problem then is the massive amount of AMM that high-level beings usually take and how to fill them up. I think multipliaction actually works better in this case than before,, as you now aren't blowing 100 levels of AMM to power up a spell, rather, 20 or 30 levels of different effects.

Also, I added (to my notes) three more abilities,

Epic> Your spells' cap is doubled (20d6 fireball, max)
Divine> Your spells' cap is quadrupled (40d6 fireball, max)
Cosmic> Your spells have no cap (xd6 Fireball, where x=CL)

I think these as well add a nice element in leiu of stacking Empower.

Thoughts? Sorry if that post was a little hard to follow, my thoughts seem kind of scattered at the moment. ;)
 

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Just thought I'd repost these, noticed they weren't popping up correctly, like they're all white on my computer, so yeah, here. Thanks Belzamus.

I also labelled them a bit for ease of access. :)

Epic Feats

Annihilating Spell [Epic] [Metamagic]
Your magic obliterates those it strikes.
Prerequisites: 6 Metamagic Feats, Spellcraft 43 ranks
Benefit: Any damage dealt by the spell is considered Permanent Damage.
Special: A spell modified by Annihilating Spell occupies a slot 6 levels higher.

Cataclysmic Spell [Epic] [Metamagic]
Your magic strikes with all elemental fury.
Prerequisites: Spellcraft 38 ranks, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire)
Benefit: Any spell that deals elemental damage deals damage of all four elements instead. i.e. a Cataclysmic Fireball would deal 10d6 points of Acid, Cold, Electricity, and Fire damage.
Special: A spell modified by Cataclysmic Spell occupies a slot 5 levels higher.

Dire Spell [Epic] [Metamagic]
Your spells are terribly powerful.
Prerequisites: Empower Spell, Heighten Spell, Spellcraft 28 ranks
Benefit: Any variable numeric components of the spell have their die-size increased by two categories to a maximum of d12s.
Special: A Dire Spell uses up a spell slot 2 levels higher.

Theurgic Spell [Epic] [Metamagic]
Your magic is infused with divine power.
Prerequisites: 6 Metamagic Feats, Spellcraft 43 ranks
Benefit: Any damage dealt by the spell is considered Divine Damage.
Special: A spell modified by Theurgic Spell occupies a slot 6 levels higher.

Unbound Spell [Epic] [Metamagic]
Your magic surpasses its own limits.
Prerequisites: Enlarge Spell, Extend Spell, Widen Spell Spellcraft 33 ranks
Benefit: Any non-variable numeric components of the spell are doubled. i.e. A Tenser’s Transformation spell affected by this feat would provide +8 to Strength, Dexterity, and Constitution, +10 to Natural Armor, a +10 Competence Bonus on Fortitude Saves, and last for 2 rounds/Caster Level.
Special: An Unbound Spell takes up a slot 3 levels higher.

Divine Abilities

Dolorous Spell [Divine] [Metamagic]
Your spells are grievously powerful.
Prerequisites: Dire Spell, Spellcraft 63 ranks
Benefit: Any variable numeric component of the spell is increased from its original die-size to d20s.
Special: A Dolorous Spell takes up a slot 6 levels higher.

Quintessential Spell [Divine] [Metamagic]
Your spells are especially effective against Immortals.
Prerequisites: Theurgic Spell, Spellcraft 78 ranks
Benefit: For every 4 points of Divine Bonus possessed by the spell’s target, the all numeric components of the spell double. i.e. a Quintessential Fireball cast at a Greater Deity would deal 40d6 damage.
Special: A Quintessential Spell takes up a slot 5 levels higher than normal.

Resonating Spell [Divine] [Metamagic]
Your magic resounds through all that you perceive.
Prerequisites: 12 Metamagic Feats, Spellcraft 73 ranks
Benefit: The spell effects every creature within the caster’s Divine Aura.
Special: A spell modified by Resonating Spell occupies a slot 7 levels higher.
Special: If the caster does not possess a Divine Aura, the spell effects everything within 100 ft. + 10 ft. per Caster Level.

Supreme Metamagic [Divine] [Metamagic]
Your mastery of your art is unequalled.
Prerequisites: 12 Metamagic Feats, Spellcraft 68 ranks
Benefit: Choose a specific Metamagic feat that you possess that modifies a spell’s numerical component in some way. Its effect is doubled. i.e. an Empowered Fireball cast by a wizard with this ability would deal 20d6 instead of 15d6 for a +2 spell-level adjustment.
Special: This ability may be taken multiple times, each for a different Metamagic feat. It does not stack with itself.

Telluric Spell [Divine] [Metamagic]
Your magic intensifies with each use.
Prerequisites: 12 Metamagic Feats, Spellcraft 83 ranks
Benefit: The spell’s effect is doubled each time it is cast against the same target.
Special: A spell modified by Telluric Spell occupies a slot 8 levels higher.
Special: This feat uses Double-Double=Quadruple rather than Double-Double=Triple multiplication.
Special: The same spell must be cast at the same target for the feat to take effect. i.e. if a Telluric Fireball is cast three times at the same target, it would deal 40d6 damage on the third casting, whereas if the caster instead cast a Telluric Fireball, a Telluric Lightning Bolt, and a Telluric Polar Ray, each spell would only have its normal effect.

Transient Spell [Divine] [Metamagic]
Your magic warps space and time.
Prerequisites: 12 Metamagic Feats, Spellcraft 83 ranks
Benefit: The spell strikes three times simultaneously, once in the present, once in the immediate past, and once in the immediate future.
Special: A spell modified by Transient Spell occupies a slot 9 levels higher.

Unfettered Spell [Divine] [Metamagic]
Your magic defies all limits.
Prerequisites: Unbound Spell, Spellcraft 73 ranks
Benefit: Any non-variable numeric components of the spell are quadrupled. i.e. A Tenser’s Transformation spell affected by this feat would provide +16 to Strength, Dexterity, and Constitution, +20 to Natural Armor, a +20 Competence Bonus on Fortitude Saves, and last for 4 rounds/Caster Level.
Special: An Unbound Spell takes up a slot 6 levels higher.

Cosmic Abilities


Devastating Spell [Cosmic] [Metamagic]
Your spells are catastrophically powerful.
Prerequisites: Dolorous Spell, Spellcraft 123 ranks
Benefit: Any variable numeric component of the spell is increased from its original die-size to d100s.
Special: A Devastating Spell takes up a slot 12 levels higher

Immediate Spell [Cosmic] [Metamagic]
Your spell is cast faster than thought.
Prerequisites: Quicken Spell, Spellcraft 148 ranks
Benefit: The spell is cast as an Immediate Action, allowing it to be used on another character’s turn.
Special: An Immediate Spell takes up a slot 10 levels higher.

Ultimate Metamagic [Cosmic] [Metamagic]
Your mastery of your art is beyond teckoning.
Prerequisites: 24 Metamagic Feats, Spellcraft 143 ranks
Benefit: Choose a specific Metamagic feat that you possess that modifies a spell’s numerical component in some way. Its effect is quadrupled. i.e. an Empowered Fireball cast by a wizard with this ability would deal 30d6 instead of 15d6 for a +2 spell-level adjustment.
Special: This ability may be taken multiple times, each for a different Metamagic feat. It does not stack with itself.

Ultima Spell [Cosmic] [Metamagic]
Your magic knows no limits.
Prerequisites: 24 Metamagic Feats, Spellcraft 183 ranks
Benefit: The spell recasts itself for a number of rounds equal to the caster’s Caster Level.
Special: A spell modified by Ultima Spell occupies a slot 18 levels higher.

Untrammeled Spell [Cosmic] [Metamagic]
Your magic is unsurpassable.
Prerequisites: Unfettered Spell, Spellcraft 133 ranks
Benefit: Any non-variable numeric components of the spell are octupled. i.e. A Tenser’s Transformation spell affected by this feat would provide +32 to Strength, Dexterity, and Constitution, +40 to Natural Armor, a +40 Competence Bonus on Fortitude Saves, and last for 8 rounds/Caster Level.
Special: An Unbound Spell takes up a slot 12 levels higher.

Transcendent Abilites

Doomsday Spell [Transcendental] [Metamagic]
Your spells are impossibly powerful.
Prerequisites: Devastating Spell, Spellcraft 243 ranks
Benefit: Any variable numeric component of the spell is increased from its original die-size to d1000s.
Special: A Doomsday Spell takes up a slot 24 levels higher

Omega Spell [Transcendental] [Metamagic]
Your magic is absolute.
Prerequisites: 48 Metamagic Feats, Spellcraft 263 ranks
Benefit: The effects of the spell are permanent and cannot be undone by any means. i.e. a target slain by an Omega Finger of Death cannot be returned to life by any means.
Special: A spell modified by Omega Spell occupies a slot 32 levels higher.

Unreal Spell [Transcendental] [Metamagic]
Your magic is irresistible.
Prerequisites: 64 Metamagic Feats, Spellcraft 343 ranks
Benefit: The spell allows no Spell Resistance, no Saving Throw, and ignores any resistance or immunity.
Special: An Unreal Spell takes up a slot 48 levels higher.
 

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