Immunity to Crits, What's it Worth?

Tequila Sunrise

Adventurer
I don't mind the Fortification property granting immunity to crits, but I don't like that it negates precision damage. So if I house ruled that Fortification only negates actual crits, what would it be worth--a +1 bonus for 50% immunity and another +1 bonus for 100% immunity? Or maybe just +1 for total immunity?
 

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Hrm.

Main issue is that, IIRC, all forms of precision damage specifically say they don't work if the target isn't subject to critical hits, so you'd have to house rule a change to them as well for this special case.

But that aside, I'd agree with a +1, +2, +3 progression, however you want to do the %.

So, in short, +3 for full critical immunity, but vulnerable to precision damage.

Same price as 75% immunity to both. Sounds about fair, though this is just off the top of my head, and it is very late.
 

+3 for total sounds about right, so a +1, +2, +3 progression works out. As an alternative to simply houseruling that Fortification doesn't protect from precision damage maybe allow a spot check on the attackers side to notice the "chink" in the armor and apply the precision damage. just a thought though.
 


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