I'm thinking of introducing two new feats.
Implement Focus:
Choose a specific implement such as wand or staff. You gain a +1 feat bonus to damage rolls with your chosen implement. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
Energy Focus:
Select an energy type from acid, cold, fire, force, lightning, necrotic, poison, psychic, or thunder. You gain a +2 bonus to damage rolls when using implement attack powers with this energy type.
So first level human wizard with Energy Focus (Fire), and Implement Focus would add +3 to damage rolls with Scorching burst. Is this too much?
Should I include radiant in the list for Energy Focus?
Is there anything I should exclude from the list?
Should I allow Energy Focus to be selected multiple times, once for each energy type? (I don't like this because of multiple element powers, but maybe there is a solution around that)
Should Energy Focus be a tier scaling bonus? (1/2/3 or 2/3/4)
My design purpose for Energy Focus is to give implement users something that's the equivalent of superior weapons for weapon users (and I like the fluff aspect of focusing on an element). If you have any better ideas to acieve this, I'd like to hear those too.
Implement Focus:
Choose a specific implement such as wand or staff. You gain a +1 feat bonus to damage rolls with your chosen implement. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
Energy Focus:
Select an energy type from acid, cold, fire, force, lightning, necrotic, poison, psychic, or thunder. You gain a +2 bonus to damage rolls when using implement attack powers with this energy type.
So first level human wizard with Energy Focus (Fire), and Implement Focus would add +3 to damage rolls with Scorching burst. Is this too much?
Should I include radiant in the list for Energy Focus?
Is there anything I should exclude from the list?
Should I allow Energy Focus to be selected multiple times, once for each energy type? (I don't like this because of multiple element powers, but maybe there is a solution around that)
Should Energy Focus be a tier scaling bonus? (1/2/3 or 2/3/4)
My design purpose for Energy Focus is to give implement users something that's the equivalent of superior weapons for weapon users (and I like the fluff aspect of focusing on an element). If you have any better ideas to acieve this, I'd like to hear those too.