Implements

DamnedChoir said:
Which is lame, IMO, because they could have actually made it so Wizards could fight using their powers. (Think Harry Potter, disarming an enemy caster of his wand with your magic missile.)

You're talking about Expelliarmus ("expelo" L. to drive out + "arma" L. weapon), the spell which is specifically for disarming people (most notably wizards of their wands).
 

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I wish that implements were required. I like the image of disarming a wizard making him powerless (like the Harry Potter books, if not the movies).

Not just Harry Potter. Same goes for He-Man and the Masters of the Universe. Skeletor, Evil-Lyn, and Sorceress are all pretty powerful wizards. Take away their staffs, though, and they're defenseless (Well, not Skeletor, as he's apparently a multiclassed Fighter/Wizard. So when he's not casting spells, he's going nuts with his twin swords). So yeah, a part of me also wishes that taking away a Wizards implement left him unable to cast spells. Oh well.
 

DamnedChoir said:
Extra example, the Wizard's staffs in Middle Earth.

Also, as for suspension of disbelief...does not being able to disarm someone at all, only knock them out or kill them, and not even prevent them from attacking when you grapple them with their non-disarmable weapon not strain your disbelief?

Ever read dragonlance? Remeber what happened when someone attempted to touch Raistlins staff or the Clerics Holy Symbol?
 




Incenjucar said:
Honestly, there's a bigger danger for the rogue.

Yank their Light Blade of choice...

Really, everyone should be carrying spares.
This may have changed. *Hoping the rogue has the same penalties as a wizard without an implement and is not just (mostly) powerless*.
 


Well even ignoring he-man and harry potter, a cleric in 3e was mostly helpless if you took away his divine focus (holy symbol) and the mage was mostly helpless if you took away his spell component pouch.
 

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