I rooted back through about 8 pages of threads looking for implement discussions and came up empty.
Based on what we know now, are implements required for casting spells or do they just in some way augment the spell? At some points in materials I've read it looks like they offer a bonus if used, and at other points it sounds like they're required.
If required, the next obvious question would be what do we know at this point about disarming rules?
My group played Monte Cooke's Arcana Evolved for a while. Mageblades essentially needed the "implement" of their sword. A simple Unhand spell (I think that's the name) could truly mess up the mageblade's day. Same for magisters and their staves.
However, even in AE rules, the casters could still cast without their implement: the casting time became one worse though, so a standard action became a full round. What I liked about this rule was it allowed the caster to be penalized but not completely shut down.
Thanks for your help.
Based on what we know now, are implements required for casting spells or do they just in some way augment the spell? At some points in materials I've read it looks like they offer a bonus if used, and at other points it sounds like they're required.
If required, the next obvious question would be what do we know at this point about disarming rules?
My group played Monte Cooke's Arcana Evolved for a while. Mageblades essentially needed the "implement" of their sword. A simple Unhand spell (I think that's the name) could truly mess up the mageblade's day. Same for magisters and their staves.
However, even in AE rules, the casters could still cast without their implement: the casting time became one worse though, so a standard action became a full round. What I liked about this rule was it allowed the caster to be penalized but not completely shut down.
Thanks for your help.