the Jester
Legend
I was just thinking about to what degree 4e requires miniatures, and I don't think (with a good dm) you really need a map and minis. However, the way the rules are presented, it certainly implies you do. For example, movement and range are represented in squares, the game ignores the difference between diagonals and straight lines when it comes to movement, etc.
Likewise, implicit in the presentation of 1e was "easy come, easy go"- there are many monsters that destroy gear, lots of save or die effects (including almost any poisonous monster), etc. You didn't have to play easy come, easy go, but the rules implied that you were going to.
What other things are implied by the way the rules are presented in each edition of dnd?
Likewise, implicit in the presentation of 1e was "easy come, easy go"- there are many monsters that destroy gear, lots of save or die effects (including almost any poisonous monster), etc. You didn't have to play easy come, easy go, but the rules implied that you were going to.
What other things are implied by the way the rules are presented in each edition of dnd?