Raven Crowking
First Post
It is a clear shift from prior editions (particularly the easy magic solutions of 3x) but it is not a "pro-combat" shift it is a "magic needs to be toned or at least slowed down" shift and that big effects come with big costs either in the form of time, money or both (and sometimes even with risks - I wish more rituals were like the cure disease ritual and had potentially very bad problems if they failed).
That's very cool, if true. I wasn't aware that magic solutions in combat came with big costs. So, a wizard in combat can choose a big effect by paying a cost and taking a risk? That sounds promising!
RC
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