rogueattorney
Adventurer
Let me get this right... There are characters in this prison that have information that the pcs need. The plan is to have the pcs thrown in prison, too, and have them learn this information as the pcs and the others break out of the prison together.
If I'm right, wouldn't it be easier from a player buy-in standpoint and possibly even a bit more fun to let the players know that the people with the information they need are in this prison and then let the pcs figure out a way to get into the prison and get the information out of them.
Maybe they decide to fake getting thrown in jail. Maybe they try to strong-arm their way in. Maybe they try to bribe/bluff/sweet talk their way in. Maybe they just go to the king, tell them why they need in and the king helps them. Do they have to torture the prisoners to get the information? Or maybe they have to bust them out. Or go on some quest. ("You get my wife and daughter safely to Safe City, and I'll tell you everything you need to know.")
It just seems to me a pretty cool adventure could be put together based on these circumstances without taking away the player agency.
If I'm right, wouldn't it be easier from a player buy-in standpoint and possibly even a bit more fun to let the players know that the people with the information they need are in this prison and then let the pcs figure out a way to get into the prison and get the information out of them.
Maybe they decide to fake getting thrown in jail. Maybe they try to strong-arm their way in. Maybe they try to bribe/bluff/sweet talk their way in. Maybe they just go to the king, tell them why they need in and the king helps them. Do they have to torture the prisoners to get the information? Or maybe they have to bust them out. Or go on some quest. ("You get my wife and daughter safely to Safe City, and I'll tell you everything you need to know.")
It just seems to me a pretty cool adventure could be put together based on these circumstances without taking away the player agency.