Improved Fate of the Void [Warlock]?

MacMathan

Adventurer
Supporter
Does the bonus from Improved Fate of the Void stack each time a cursed creature dies?

w/o feat the warlock gets +1 per cursed creatures death so 3 die the bonus equals a +3.

The feat says the curse provides an additional +1. Does this mean that if 3 cursed creatures die the bonus equals +6 (+2 each) or +4(+1each+the bonus)?
 

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Improved Fate is triggered only when you use the bonus to modify a d20 roll, and when you do so, that bonus increases by +1.

If three cursed critters die, your next round you get +3 to apply to a d20 roll. When you do so, you magically get an extra +1, for a total of +4.

Cheers, -- N
 

Customer (WOLead ****) 06/13/2008 07:45 AM
...
Does Improved Fate of the Void give +1 cumulative for each enemy that fell before the player's turn, or just +1 on top of the cumulative bonus that would occur. Say 3 enemies under the Warlock's Curse die before the Warlock's next turn. Do he get +4 bonus, or +6 bonus on a d20 roll?

Response (Support Agent) 06/13/2008 03:35 PM
Greetings,
...

5. Improved Fate of the Void will give a cumulative +1 bonus, destroying 3 monsters will give you a +6 bonus.

Please let me know if you need anymore help!

I asked the Customer Support about this, and this was the answer I got. With that type of effect, it makes sense why the Star Pact Paragon class features are so minor compared to the Fey and Infernal Pacts. Fey Pact gets alternate options to their Warlock's curse Boon while Infernal gets a brand new effect on top of it. It certainly helps that a 16 in both Cha and Con would make a Star Pact just as accurate as a 20 Con or Cha for another Pact with just one Pact Boon activated.
 


Nifft said:
Wow. That's just plain obscene.

I do hope they turn out to be wrong.

Cheers, -- N
It's for one roll, you have to have used multiple minor actions previous, and they all have to die essentially at the same time. It's really limited in scope. I don't think it's that obscene, really.
 

Zurai said:
It's for one roll, you have to have used multiple minor actions previous, and they all have to die essentially at the same time. It's really limited in scope. I don't think it's that obscene, really.
Rod of Reaving -> Rod of Corruption on a group of minions. It will either instantly kill them all for one Minor Action or at least kill one and then curse all the others (so if your Wizard uses an AoE, you're golden in that case too). So now bonus == Number of Minions * 2.
 

Zurai said:
It's for one roll, you have to have used multiple minor actions previous, and they all have to die essentially at the same time. It's really limited in scope. I don't think it's that obscene, really.
They have to die before the start of your next round, and you don't have to be the one to kill them.

The balancing mechanism for this should be the slowness of spreading your Curse, but one Rod of Corruption (3rd level item) violates that particular limitation.

Cheers, -- N
 

Right. It works really well on packed minions and really poorly on everything else. Like I said, really limited in scope.
 

Zurai said:
Right. It works really well on packed minions and really poorly on everything else. Like I said, really limited in scope.
Minions, if you have them around, do tend to get packed. There are mechanics that encourage this, such as the kobold bonus to hit from other kobolds nearby.

At least from my KotS experience, people in other threads saying that anti-solo powers are not used too often due to lack of solos--valid point. Saying that same thing about lack of minions, though, strikes hollow. We've had no fight yet without at least a few minions.
 

That's an encounter design/DM problem, not a problem with the feat. Of the 12 encounters I've designed for my PbP 4E game, only 2 of them really have minions that will group in groups larger than 2-3 (one with 8 kobold minions and 2 lurkers, and one with 14 various goblin minions). The other fights where there are minions, they're in small groups, not large packs.

People seem to be unable to think of minions as anything other than zombie hordes, for some reason.
 

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