Darkness
Hand and Eye of Piratecat [Moderator]
Undead! Undead! Undead!Shin Okada said:Invisibleness is strong and popular. So are the countermeasures againt it.
Sneak atttack is strong and popular. So are the countermeasures againt it.
Undead! Undead! Undead!Shin Okada said:Invisibleness is strong and popular. So are the countermeasures againt it.
Sneak atttack is strong and popular. So are the countermeasures againt it.
zorlag said:That reminds me, I decided to develop weapon enhancement that would pierce critical resistance granted by magic, but not creature type.
Darkness said:Undead! Undead! Undead!
Dr_Rictus said:
Seems a little unnecessary, unless the participants in a given campaign are strangely obsessed (as I would characterize it) with fortification. Fortification is nice, but you're giving up other enchantments that the armor could have, which means you'll have a worse time against most everyone except rogues. Hardly such a slam-dunk decision that I'd expect every high-level character to have it.
zorlag said:Since I'd like a high-level rogue to have a change at using his sneak attack after level 15 when every enemy is either undead, construct, vermin, uncanny dodger or wearing Fortified armor...
Also I'm thinking of allowing Xenoanatomy feat that lets you choose one type of enemy that is immune to criticals and lets you critical it, if you attack with appropriate weapon (DM decicion).
Z.
shilsen said:
Construct! Construct! Construct!
Ooze! Ooze! Ooze!
Plant! Plant! Plant!
the Jester said:
I think the idea behind certain creature types being immune to crits is that they just don't have especially vulnerable spots (undead, constructs, etc)...
I just have trouble visualizing how this would work.