improved invis fix.

Shin Okada said:
Invisibleness is strong and popular. So are the countermeasures againt it.
Sneak atttack is strong and popular. So are the countermeasures againt it.
Undead! Undead! Undead!
 

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Re: Rogues

zorlag said:
That reminds me, I decided to develop weapon enhancement that would pierce critical resistance granted by magic, but not creature type.

Seems a little unnecessary, unless the participants in a given campaign are strangely obsessed (as I would characterize it) with fortification. Fortification is nice, but you're giving up other enchantments that the armor could have, which means you'll have a worse time against most everyone except rogues. Hardly such a slam-dunk decision that I'd expect every high-level character to have it.
 


Re: Re: Rogues

Dr_Rictus said:


Seems a little unnecessary, unless the participants in a given campaign are strangely obsessed (as I would characterize it) with fortification. Fortification is nice, but you're giving up other enchantments that the armor could have, which means you'll have a worse time against most everyone except rogues. Hardly such a slam-dunk decision that I'd expect every high-level character to have it.

Fortification also protects against crits in general. Being able to negate a x3 crit from a frost giant's greataxe (or similar) is probably something that most tanks will want, even if there aren't any rogues around. Ghost touch is another very nice enchantment, unless you want to be AC 10 or 15 against all those oogly spectres and wraiths with their drain attacks.
 

Re: Rogues

zorlag said:
Since I'd like a high-level rogue to have a change at using his sneak attack after level 15 when every enemy is either undead, construct, vermin, uncanny dodger or wearing Fortified armor... :)

Also I'm thinking of allowing Xenoanatomy feat that lets you choose one type of enemy that is immune to criticals and lets you critical it, if you attack with appropriate weapon (DM decicion).

Z.

I think the idea behind certain creature types being immune to crits is that they just don't have especially vulnerable spots (undead, constructs, etc)...

I just have trouble visualizing how this would work.
 

shilsen said:


Construct! Construct! Construct!
Ooze! Ooze! Ooze!
Plant! Plant! Plant!

Stop that wasteful waste of message board space at once! :D

the Jester said:


I think the idea behind certain creature types being immune to crits is that they just don't have especially vulnerable spots (undead, constructs, etc)...

I just have trouble visualizing how this would work.

Well, the DMG suggests something like that in the chapter about variant classes: "give a ranger a sneak attack that is usable against undead, and only undead, and call him undead stalker."

It is conceivable: You know how the energies that power undead or constructs flow inside those creatures, and are adept in disrupting them. There could be a feat for every creature type: undead sneak attack, construct sneak attack, ooze sneak attack....
 

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