...
Well... not really. If you're directly refering to the using of a memorised higherlevel spell of type A as lowerlevel spell of memorised type B, then yes. That increases the strength of wizards.
If you're refering to the +X points to allocate about dice n stuff.
Well, you're wrong there.
I'll tell you why:
In this thread, you've got a player (or dm) creating a higher level magic missile spell. Now, you've got magic missiles doing 1d8 and 1d10... instead of 1d4.
I mean... c'mon. Then you might aswell adjust 3rd level fireball to become 9th level and have it do Xd12 instead of Xd6.
Then u might also go for lightning bolt and make a 9th level version of it, aswell, and have it do Xd12 instead of whatever it does normally.
I mean... whats the point of all these custom spells.
A simple generic method of making a significantly higher level spell out of a weaker one is to take the level increase in points, and distribute them as modifiers to damage or save penalties or AC benifit provided, or duration.
Very simple.
A 9th level magic missle would do 1d4+9 (if its origionally 1d4).
Now, yes, the average is higher than the origionally mentioned 1d10 that LightPhoenix was thinking was suitable for epic...
but c'mon. even 1d4+9 for a 9th level spell... home of Wish and probably other stuff that does in the region of 100 points of damage. I dont see a problem with that.
I would obviously require the player to research the new spell before the player could cast it. Simple "upgrades" of spells would be cheaper and quicker to research than researching a whole new spell.
Realise, that a 9th level fireball which would do something like 10d6 (what does it do?) +6 ( because its 6 levels higher than 3).
Now, realise that +6 do damage is like an extra dice. Its probably statisticly better to have the +6 to be applied to save penalty instead of damage.
Or +3 to save penalty and +3 to radius (where in this case +3 would translate to +3 5' blocks, so its +15' radius.)
+30' radius would be quite a good 9th level war spell... for battlefields n stuff.
(but there is probably better stuff?)
-Tim
1d12 that
d6, d8, and even possibly d10 damage. Personally I'm thinking 4th, 7th, and Epic
Anubis said:You just doubled the power of spellcasters by making them impossibly versatile. VERY VERY VERY BAD IDEA. Spellcasters are already a lot more powerful than warriors, so making them even moreso is a bad idea.
Well... not really. If you're directly refering to the using of a memorised higherlevel spell of type A as lowerlevel spell of memorised type B, then yes. That increases the strength of wizards.
If you're refering to the +X points to allocate about dice n stuff.
Well, you're wrong there.
I'll tell you why:
In this thread, you've got a player (or dm) creating a higher level magic missile spell. Now, you've got magic missiles doing 1d8 and 1d10... instead of 1d4.
I mean... c'mon. Then you might aswell adjust 3rd level fireball to become 9th level and have it do Xd12 instead of Xd6.
Then u might also go for lightning bolt and make a 9th level version of it, aswell, and have it do Xd12 instead of whatever it does normally.
I mean... whats the point of all these custom spells.
A simple generic method of making a significantly higher level spell out of a weaker one is to take the level increase in points, and distribute them as modifiers to damage or save penalties or AC benifit provided, or duration.
Very simple.
A 9th level magic missle would do 1d4+9 (if its origionally 1d4).
Now, yes, the average is higher than the origionally mentioned 1d10 that LightPhoenix was thinking was suitable for epic...
but c'mon. even 1d4+9 for a 9th level spell... home of Wish and probably other stuff that does in the region of 100 points of damage. I dont see a problem with that.
I would obviously require the player to research the new spell before the player could cast it. Simple "upgrades" of spells would be cheaper and quicker to research than researching a whole new spell.
Realise, that a 9th level fireball which would do something like 10d6 (what does it do?) +6 ( because its 6 levels higher than 3).
Now, realise that +6 do damage is like an extra dice. Its probably statisticly better to have the +6 to be applied to save penalty instead of damage.
Or +3 to save penalty and +3 to radius (where in this case +3 would translate to +3 5' blocks, so its +15' radius.)
+30' radius would be quite a good 9th level war spell... for battlefields n stuff.
(but there is probably better stuff?)
-Tim
1d12 that
d6, d8, and even possibly d10 damage. Personally I'm thinking 4th, 7th, and Epic