Machiavelli said:Greater Manyshot makes precision damage apply to EVERY arrow. It's possible to abuse that feat so very badly.
I stand...corrected
and...ouch
Machiavelli said:Greater Manyshot makes precision damage apply to EVERY arrow. It's possible to abuse that feat so very badly.
Did the DM rule you actually had to move 20 ft. away from your starting position each round, or just 20 ft. total (so you could do 1 square left, 1 square right, 1 square left, 1 square right)?Felon said:I played a 5th-level rogue2/scout3 for a Red Hand of Doom campaign yesterday. With the Swift Ambusher feat, I was able to meet the requirements for Improved Skirmish. Taking it out for a test spind, at the time it seemed pretty insanely effective. I was routinely attacking with a +4d6 damage bonus.
jasin said:Did the DM rule you actually had to move 20 ft. away from your starting position each round, or just 20 ft. total (so you could do 1 square left, 1 square right, 1 square left, 1 square right)?
airwalkrr said:Improved Skirmish really is too good IMHO. Scouts are not supposed to be damage dealers. They are supposed to be scouts. When the time comes, they do well at fighting a defensive retreat, but they are not offensive weapons and the feat seems to ignore that entirely.
Would you allow a feat that gave a rogue +2d6 sneak attack at 3rd level?
hong said:I would basically play it like the IH harrier: count unique squares of movement. So moving back and forth over the same squares counts as 5' regardless of how much movement you actually use up.