Creamsteak
Explorer
Weapon focus and power attack... poor man's weapon specialization.
Right. Maybe that's why they seem to have eliminated Dirty Fighting in 3.5.Hypersmurf said:Toughness is better than Improved Toughness for people who will never be higher than second level. Like how Dirty Fighting is a decent feat for a first or second level NPC thug who never expects to be a 6th level NPC thug.
But both feats are lousy for PCs, because PCs do expect to be 3rd level, or 6th level, or 11th level some day. The PC takes Mobility, because he needs it for Whirlwind Attack some day. The thug takes Dirty Fighting, because it's a bigger immediate benefit than Mobility... and immediate is all he'll ever care about.
Wealthy man's Weapon Specialization, you mean. 'cause a poor man can't always afford a two-handed weapon.Creamsteak said:Weapon focus and power attack... poor man's weapon specialization.
Also true. Damn, greater weapon specialization is looking like crap.Darkness said:Wealthy man's Weapon Specialization, you mean. 'cause a poor man can't always afford a two-handed weapon.
('cause: Power Attack for 1 pt. when using a 2-handed weapon = +2 damage, same as WSpec.)
Wolffenjugend said:Improved Toughness is from the Complete Warrior. It gives +1 hp per HD both retroactively and in the future. The pre-req is a +2 Fort save. So a 12th-lvl character who takes it gains +12 hp in one shot and an additional +1 for all future levels.
Is this not overpowered!?!? Why wouldn't every character take this? I can foresee every 15th-lvl character taking it for a quick +15 hp (as well as future hp).
I'm thinking it should have Toughness as a pre-req? What do you think?
High level characters face creatures that almost never miss irregardless of a character's AC.
Fighting defensively, tumble, Shieldfeats, deflection bonus, miss chances, tower shield, higher dex bonus in a mithral armour, strange bonuses such as sacred to AC...James McMurray said:Not if you focus on AC. At 20th level you can have (Core rules only, and not an exhaustive list)
49: 10/base + 13/armor + 7/shield + 1/dex +1/haste +11/nat +5/def +1/dodge
Drop that by 6 if you don't want to use Alter Self to turn yourself into a Troglodyte, but increase it by 4 if you'd rather use polymorph to become a stone giant. A defending weapon and combat expertise (or improved combat expertise) can increase that even more.