Improved Unarmed Strike

Improved Unarmed Strike-
Benefit: You are considered to be armed even when unarmed

Then...

Trip Attack-
Making a Trip Attack: Make an unarmed melee touch attack
against your target. This provokes an attack of opportunity from
your target as normal for unarmed attacks.

There is also rules for tripping while being armed with a spiked chain and such. So Unarmed Attacks provoke AoO's but Improved Unarmed Strike makes your Unarmed Attack count as an armed one to avoid AoO's so now you're tripping with an Armed weapon.

This all makes sense to me.
 

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Will Uncanny dodge negate losing my Dex to other people other than the target I'm grappling?

Yes, uncanny dodge gives you ability to dodge unexpected attack if you are able to do so by being aware of it.

Being in grapple makes you pretty much immobile to the world outside of grapple(2nd option is to make grapple check with -20 modifier to negate grapple condition to yourself.)
 

In the case of tripping, IUS allows you to initiate the trip attempt without provoking an AoO. This is because the reason for this AoO is specifically that you're using an unarmed strike for your touch attack. If you're not using an unarmed strike, such as tripping with a Spiked Chain or an Improved Unarmed Strike, you do not generate an AoO.

So far so good. Grappling, however, doesn't specify that the AoO you generate when you try to grab someone is because you're using an unarmed strike. In fact, the AoO is inherent to the grab attempt. IUS doesn't do anything to change this. Improved Grapple is another feat (that requires IUS), which does allow you to avoid the AoO on a grab attempt.

So if you're trying to trip someone with IUS but without Improved Trip, you don't incur an AoO. If you try to grapple someone with IUS but without Improved Grapple, though, you do incur an AoO. Clear?


Prone AoOs: Being prone doesn't change the fact that you're threatening the squares around you, and doesn't stop you from making AoOs. Note that this was different in 3.0 (then, you wouldn't threaten an area when prone, except for the square you were lying in).


Weapon Finesse/Intuitive Attack: These only work on attack rolls, which is the important bit. So while you can make a grapple check as an attack, you're not actually making an attack roll, but an opposed grapple check. Note that Weapon Finesse/Intuitive Attack can be applied to the touch attacks made to initiate a grapple (grab attempt), or to initiate a trip attempt etc. They also work with disarming, since that is an (opposed) attack roll.
 

If you try to trip someone with say...a kama, and you don't have Improved Trip, then you are gonna provoke, even though you are armed. It doesn't matter if you are armed. If you don't have Imp Trip, and you try to trip someone, you will provoke. If you try to grapple without Imp Grapple, you will provoke. If you try to disarm without Imp Disarm, you will provoke. Period.
 

If you try to trip someone with say...a kama, and you don't have Improved Trip, then you are gonna provoke, even though you are armed. It doesn't matter if you are armed. If you don't have Imp Trip, and you try to trip someone, you will provoke. If you try to grapple without Imp Grapple, you will provoke. If you try to disarm without Imp Disarm, you will provoke. Period.

This is not correct.

SRD said:
Tripping with a Weapon

Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity.
If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.
 

Sorry I am late to the game as the "monk rep," but Empirate has exlpained it all correctly per RAW. It may not all be logical, but that is how it works.
 

I re-read everything myself and IUS def does work for not Provoking Trips but not for Grapples and such. My bad.

This is what I see on grapple though

"A grapple check is like a melee attack roll. Your attack bonus on a grapple check is:
Base attack bonus + Strength modifier + special size modifier"

That gives me a little breathing room to interpret that I could possibly apply those replacement mods. Also on a real life scale I can see someone with good Dex or good Wis out grappling someone stronger. Also those mods would only apply for the opposed roll while Str would still apply for damage regardless.
 

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