Psion
Adventurer
Li Shenron said:Obviously I can only speak from my small xpbut never it felt to me that adding swift & immediate actions would have had any benefit. There could be some specific case that doesn't come to my mind tho.
Swift actions, if you think about it, have been in the game since D&D 3e was released. Quicken spell was the most notable early version, but ever since then, we've had to tack on some clunky verbage about how you can only do one "special significant" free action a turn.
Swift action is just giving those things a name an preventing you from doing a bunch of clunky citations and preventing the possible confusion when someone has a modestly different way of phrasing such effects.
You might say that more than anything else, it's an editorial convenience. But it is one that has helped in communication between designers and players, as well as preventing a bunch of rules loopholes and baffling situations.
(Now I just hope they can kill this whole "attack vs. attack action" thing that is the one major remaining editorial and rules consistency thorn in my butt.)