Improvements after 3.5

Zappo said:
Why can't you do the same with 3.x?

In fact I meant 3edition :p When I played previous editions, it was too short to even move to the first supplement.

Perhaps Merric's way of playing D&D is to constantly add new stuff from books as they come out, and so he likes having new little mechanic ideas or updates to try out.

Me I must be of a different philosophy, as I prefer to have not "too much meat on the grill" (or whatever the saying translates to English... :) ). For instance I prefer to keep the rules fixed as much as possible, adding "bricks" but not new mechanics.

Maybe I could say that I like watching complexity generates from a small pool of well-organized rules, instead of quantity?
 

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Li Shenron said:
Maybe I could say that I like watching complexity generates from a small pool of well-organized rules, instead of quantity?

Ding. We have a winner.

Personally, I always felt that they removed partial actions in order to simplify the mechanics, then they immediately added two new mechanics to further complicate things. For me, these types of rules remind me of the new rules we get with each release of Magic. They release a bunch of rules, then a new edition to simplify the game and codify some of the minor improvements. After all, 9th edition Magic will be here soon.

I almost agree with Henry in that more immediate-type spells would benefit the game. My concern is that they keep tacking on rules to the game at such a quick rate that it is difficult to really get a handle on everything. Every book that is released seems to have a new way of doing something and that is nuts.
 


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