Beholder Bob
First Post
I’m thinking of adding the following feats for warmages. Part of the reason is their is a feat know that grants the spells from a domain - allowing some great range of spells (such as healing), but not keeping with a war theme. I'm thinking that I'll not allow that feat for a warmage, but perhaps offer these. Note - the themes are limited and very repetive in the spells granted.
War College: Scout
Requires Warmage class, 5+ ranks in hide or move silent, 2+ ranks in survival
Adds the following spells to the list of spells known as a Warmage: 1st Camouflage, 2nd Invisibility, 3rd Invisibility Sphere, 4th Mass Camouflage, 4th Invisibility, Greater , 7th Invisibility, Mass
War College: Support
Requires Warmage class, 5+ ranks in knowledge war or siege
Adds the following spells to the list of spells known as a Warmage: 0th Message, 1st Magic Weapon, 2nd Whispering Wind, 3rd Magic Weapon, Greater, 5th Sending, 8th Screen
War College: Calvary
Requires Warmage class, 5+ ranks in riding, 2+ ranks animal handling
Adds the following spells to the list of spells known as a Warmage: 1st Mount, 1st Traveler's Mount, 1st Expeditious Retreat, 3rd Phantom Steed, 3rd Haste, 4th Bottle of Smoke, 6th Mass Haste
War College: Frontline
Requires Warmage class, base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Enlarge Person, 3rd Heroism, 4th Enlarge Person, Mass, 6th Repulsion, 6th Heroism, Greater
War College: Formation
Requires Warmage class, base attack +2, 1 exotic or martial weapon proficiency, 2+ ranks in knowledge War or Siege
Adds the following spells to the list of spells known as a Warmage: 2nd Wall of Gloom, 3rd Dispel Magic, 3rd Wind Wall, 4th Defenestrating Sphere 6th Dispel Magic, Greater, 7th Otiluke's Greater Dispelling Screen
War College: Phalanx
Requires Warmage base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Shield, 2nd Protection from Arrows, 2nd Body Of The Sun, 3rd Magic Vestment, 4th War Cry, 5th Stalwart Pact
War College: Battlefield
Requires Warmage base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Obscuring Mist, 2nd Glitterdust, 4th Solid Fog, 5th Freezing Fog, 6th Move Earth
Also: I've taken away fire trap and continual flame as spells for 2nd level (they do not fit the theme at ALL!) - and replaced them with Ice Burst and Spiritual Hammer. Yes, I know Spiritual Hammer is a traditional cleric spell - but it fits a wizard theme great! Just alter it to use the caster's spell stat instead of just wisdom & it converts fine!
B
B
War College: Scout
Requires Warmage class, 5+ ranks in hide or move silent, 2+ ranks in survival
Adds the following spells to the list of spells known as a Warmage: 1st Camouflage, 2nd Invisibility, 3rd Invisibility Sphere, 4th Mass Camouflage, 4th Invisibility, Greater , 7th Invisibility, Mass
War College: Support
Requires Warmage class, 5+ ranks in knowledge war or siege
Adds the following spells to the list of spells known as a Warmage: 0th Message, 1st Magic Weapon, 2nd Whispering Wind, 3rd Magic Weapon, Greater, 5th Sending, 8th Screen
War College: Calvary
Requires Warmage class, 5+ ranks in riding, 2+ ranks animal handling
Adds the following spells to the list of spells known as a Warmage: 1st Mount, 1st Traveler's Mount, 1st Expeditious Retreat, 3rd Phantom Steed, 3rd Haste, 4th Bottle of Smoke, 6th Mass Haste
War College: Frontline
Requires Warmage class, base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Enlarge Person, 3rd Heroism, 4th Enlarge Person, Mass, 6th Repulsion, 6th Heroism, Greater
War College: Formation
Requires Warmage class, base attack +2, 1 exotic or martial weapon proficiency, 2+ ranks in knowledge War or Siege
Adds the following spells to the list of spells known as a Warmage: 2nd Wall of Gloom, 3rd Dispel Magic, 3rd Wind Wall, 4th Defenestrating Sphere 6th Dispel Magic, Greater, 7th Otiluke's Greater Dispelling Screen
War College: Phalanx
Requires Warmage base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Shield, 2nd Protection from Arrows, 2nd Body Of The Sun, 3rd Magic Vestment, 4th War Cry, 5th Stalwart Pact
War College: Battlefield
Requires Warmage base attack +3, 1 exotic or martial weapon proficiency
Adds the following spells to the list of spells known as a Warmage: 1st Obscuring Mist, 2nd Glitterdust, 4th Solid Fog, 5th Freezing Fog, 6th Move Earth
Also: I've taken away fire trap and continual flame as spells for 2nd level (they do not fit the theme at ALL!) - and replaced them with Ice Burst and Spiritual Hammer. Yes, I know Spiritual Hammer is a traditional cleric spell - but it fits a wizard theme great! Just alter it to use the caster's spell stat instead of just wisdom & it converts fine!
B
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)