TarionzCousin said:
What helps a character raise his Touch AC?
1. A high dexterity;
Gloves of Dexterity (+2 to +6) enhancement bonus, Wish/Tome (+1 to +5) Inherent bonus
Racial modifiers and/or level bumps (unnamed bonus)
Template adjustments (good luck getting a template that doesn't take your character out of play.)
Also: Mobility (+4 dodge when provoking an AoO), Combat Expertise (+1 to +5 dodge when taking the attack action.), Improved Combat Expertise (up to Bab in dodge bonus), various other feats in certain situations.
Reduce Person is a 1st level spell, gives you a +2 dex bonus and reduces your size by 1 category.)
4. Deflection Bonuses (such as what?);
Ring of Protection (+1 to +5), Shield of Faith (+2 to +5 depending on level), various other clerical spells give a modest deflection bonus that won't stack (protection from evil, shield other, etc.)
5. Take at least 2 levels of Wilder, a psionic class which gives you an additional bonus to your touch AC equal to your Charisma bonus (as long as it's not higher than your normal AC).
What else?
6. Insight bonus
Dusty Rose Ioun Stone (+1 Insight), various psionic powers (defensive precognition etc.)
7. Class bonus
Various classes give an unnamed or dodge bonus to AC as you gain levels in them. Dwarven Defender is a good one, as is Dervish, but there are many others.
8. Abilities that allow you to apply other stats to your AC bonus.
Generally class abilities, like Monk (wisdom), and there are classes that allow other abilities to apply (can't remember them right now).
9. Other named bonuses to AC.
Primarily from 3rd party products, there are a few things that give a unusual type of named bonus to AC, and generally it will apply to touch AC. For example, I have a character that has a helmet that gives a +2 Sacred bonus to AC.
You can't really count on these types of AC bonuses unless you have a lenient DM.