in alphabetical order...(need more! see babombs post at end)

the Jester

Legend
Orcs

An island ruled by a lawful evil orcish dictator is trying to join a trade federation that powerful mercantile nations have set up because they have lots of natural resources and if they can become accepted as a civilized race, adventurers will no longer be free to come murder his people. He has a few human and dwarven subjects, but his island nation is composed of a strongly lawful sect of orcs whose patron deity is a lawful neutral god normally associated with more good-aligned followers in the campaign; the orcish warlord uses this as a powerful political tool in dealing with other races.

The orcs can't simply conquer everywhere they go because there just aren't enough of them. They have grown crafty and will attempt to use contracts, negotiations, business deals, etc. to their best advantage. If he deems it necessary, the dictator is willing to use force- but he looks to the long-term consequences. He could potentially be a long-term campaign adversary the pcs could deal with until they are very high level, depending on his class and level.
 

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infax

First Post
Otyugh

While exploring some underground complex, the party finds the wrinkled body of a dead dwarf preventing the sliding door of a secret passage to close back. Further examination of the body may reveal it was a derro and a Heal check (DC 15) will reveal he died of some disease (DC 25 indicates it is Filth Fever).

The secret passage leads to an underground derro complex and this particular passage was seldom used and shows signs of disuse. The complex is completely uninhabited, only corpses appear in the streets wrinkled and fetid, most of them dead from the same disease. There is plenty to loot here if one is willing to risk contagion, however, dwelling for too long in the caves will draw the attention of a group of mutated Otyugh that used to leave in the lower-levels the Duergar threw their garbage in. There is over 20 creatures in the group but they only hunt in clusters of 2-4.

These mutated Otyugh, like some fish from the dark, deeper recesses of the sea, has developed some kind of biochemical light, something like a lamp on a stalk that juts from over its maw and that the creatures use to lure pray. This biochemical light, however, affects Derro like sunlight (slowly reducing their Constitution). The lightstalks can be salvaged out of a dead creature and kept in effect for a couple of weeks before waning out, the effect of the light has never been tested against any other kind of creature and may be efficient against other creatures of the dark, perhaps even vampires.
 

David Argall

First Post
Owlbears

Another crazy mage insists he knows the way to train owlbears. You would think mages would learn better from all the past failures, but no...
Anyway, he wants a couple of adult owlbears, and of course he wants healthy ones that have not been tramacized by adventurers beating them up.
Well, it's still gold...
 

David Argall

First Post
pegasus

A paladin wants a pegasus as her special mount. Besides the physical problems of finding the creature and getting it to listen to the proposition, the party must help with the alignment clash between the lawful paladin and the chaotic pegasus.
 

demiurge1138

Inventor of Super-Toast
The party is on the trail of an evil derro druid who grows hallucinogenic mushrooms and slips them into the food and water supplies of nearby villages. They catch up to him in his lair, but, in addition to various nasty traps, the place is crawling with phantom fungus, who use hit-and-run tactics to tire the players while the druid prepares his defenses. How do you fight an enemy that's impossible to see?

Demiurge out.
 

alsih2o

First Post
a phase spider has taken up residence in a nearby pass hwere it can frequently prey on its favor meal, horses. unfortunately for the party, and ehtereal filchetr has learned that stealing form the pack animals as the phase spider attacks gives him extra cover, as most people naturally move to protect their mounts and pay no attention whatsoever as he raids their supplies.

phasm is next-
 

David Argall

First Post
Phasm

The secret service has found one of its spies unreliable and wants you to bring him in. However it seems there is nobody of that description at his location. Lots of other people, all hostile to your country, and of course to you and the spy if they found out.

Finding the phasm and convincing it to come along, without blowing your own cover, will be a chore.
 

pogre

Legend
Planetouched

Aasimar and Tiefling
An Aasimar Paladin and a Tiefling Rogue learn the very same day they are half-siblings. The witch Nogeria in the western swamp bore both and sent them to be raised in different places. Now Nogeria is ill and she has sent letters to both of her offspring about collecting her estate.

The Aasimar Paladin and the Tiefling Rogue both seek allies as they travel to the witch's deathbed. The Tiefling desperately wants her mother's powerful enchanted items. The Aasimar is concerned they could fall into the wrong hands.

The result is a desperate race across the swamp and a final confrontation against a sibling neither ever knew.

Next up Pseudodragon.
 

Ravellion

serves Gnome Master
Re: Orcs

the Jester said:
An island ruled by a lawful evil orcish dictator is trying to join a trade federation that powerful mercantile nations blah blah....
Wrong!

Teh Orcs have a Pie. Teh Orcs are evil. Adventurers kill teh Orcs and take teh pie.

;)
 

pogre

Legend
Pseudo Dragon
A Pseudo Dragon is sizing up a member of the party as a possible companion. The Pseudo Dragon stalks the candidate for days reading their minds as it sets various tasks and choices before the PC.

Most of these could be run as side adventures.

One task involves the PC rescuing a lesser creature (a cat or something of the sort) at risk of life and limb. Another task involves going out of the way to drive some snakes out of the burrows of friendly animals.

Others could be included, but the theme should be for the PC to put a lesser creature's needs ahead of their own.

At the end of the adventure the Pseudo Dragon approaches the PC and tells him/her why or why not it will accompany them as a companion.

Next up is Purple Worm...
 

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